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#Actualfloatingwoods

Posted 26 March 2013 - 09:42 AM

Hello,

 

I wonder which library I should use to add ray-tracing capabilities to my application. The application currently renders via openGl commands. That is all fine and good, but I also need realistic shadows mainly.

 

Instead of going the hard way of implementing the shadows in openGl, which will result in not-so-realistic shadows, I would like to use a ray-tracer. It is ok if it is not real-time. The only restrictions that I have are:

 

- It should be cross-platform

- It should be an API quite similar to openGl

 

What are my options?

 

Thanks for any help!


#1floatingwoods

Posted 26 March 2013 - 09:41 AM

Hello,

 

I wonder which library I should use to add ray-tracing capabilities to my application. The application currently renders via openGl commands. That is all fine and good, but I also need realistic shadows mainly.

 

Instead of going the hard way of implementing the shadows in openGl, which will result in not-so-realistic shadows, I would like to use a ray-tracer. It is ok if it is not real-time. The only restrictions that I have are:

 

- It should be cross-platform

- It should be an API quite similar to openGl

 

What are my options?

 

Thanks for any help!


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