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### #ActualLward53

Posted 26 March 2013 - 10:46 AM

I'm pretty sure hundreds of people have had this same idea, but it's pretty darn costly to implement

VR and motion capture keep getting cheaper though, so maybe one day soon it would be feasible. Like you say though, you'd also need to rent a huge space to host the game, which would have to be close to a metropolitan area in order to get customers, which is another huge expense. Then on top of that, there's the actual game development part!

I had the same idea when I was a teenager, but as an FPS instead of a melee game -- other players could be in the same arena as you, and the VR goggles could draw 3D models for them using their exact poses, so they line up with reality. You could then play with a laser-tag gun, which is registering shots against their real-world body.

Having walls and obstacles in the arena would be fine, as long as your motion capture and VR tech is accurate enough that it can draw virtual walls in the exact same places as the real walls are.

To build this, you would need an existing, talented games studio that can build the software, and you would need a bunch of hardware engineers to concoct your VR environment for you. Each of those teams would then need millions of dollars in each of their budgets... And then you'd need to attract enough players, and charge a high enough price to make back your money.

At the moment, it's probably cheaper to scrap the whole VR part and just use reality, like Patient 0 did:

I've seen this. Looks interesting. But not quite what I'm after, We are going back to interactive.

I'm going to clarify some things in your post.

1.

Like you say though, you'd also need to rent a huge space to host the game, which would have to be close to a metropolitan area in order to get customers, which is another huge expense. Then on top of that, there's the actual game development part!

This is not entirety true, You would only need to hire a decent sized warehouse (Like an aircraft hanger <-- A little on the big side). And sure, It would cost a HUGE amount. But it seems more likely then some would admit.

2.

I'm pretty sure hundreds of people have had this same idea, but it's pretty darn costly to implement

Upon thousands, Of thousands, And thousands.....
&

To build this, you would need an existing, talented games studio that can build the software, and you would need a bunch of hardware engineers to concoct your VR environment for you. Each of those teams would then need millions of dollars in each of their budgets

As for the cost. I'll get to that in a sec.

3.

I had the same idea when I was a teenager, but as an FPS instead of a melee game -- other players could be in the same arena as you, and the VR goggles could draw 3D models for them using their exact poses, so they line up with reality. You could then play with a laser-tag gun, which is registering shots against their real-world body.

Your thinking of a GAME again, I'm only talking about implementing the SYSTEM and the CONTROLLER, Not actually making a game. Although that would be freakin sweet, for now I'M skilled enough to make a small 3D grass world. (And i suck at everything.)

4.

Having walls and obstacles in the arena would be fine, as long as your motion capture and VR tech is accurate enough that it can draw virtual walls in the exact same places as the real walls are.

Instead of making the VR software draw the walls, Why not make a substitute (That runs along with the system) Do all that instead.
(I picture  a hallway with loads of receivers along them (All-most invisible screens of sort) That only display images or light while the headset is on (Inferred or something like that.) Then you can have the headset wirelessly attached to a computer of sorts that runs all the hard stuff to itself, and all the headset has to do is receive the images. (Might cause a small amount-ish of input lag.)

That's all for your post, Now the cost.

Okay. so.

A VERY basic grass area, Free i can make this myself.

a warehouse The cheapest AIRCRAFT hanger i could find was $120,000 for a large one, i think that was like for a week or something (Lazy Google search) (ON THE NOTE OF THAT, It does NOT need to be a warehouse, It could be in a large open area too.) 3D model. Free, I can do this myself, Quite easily. Oculus Rift I think the development kits for these are 300$ currently.
sensors for your hands fingers toes, Not sure as to what these cost. I would guess anywhere between 1-3000$(and that's kinda pushing it) wind device Large ass fan, No more then 180% (For one, We might need a few, IF outside, We could just use a wind reading device.) A fake weapon Bahahahahahah 5$?

The cheapest it could be is about 3305$and the most expensive would be 123,305$

(Not counting someone to come code the simple stuff such as movement tracking and ect.)

We could get someone who knows something about the Kinect (Xbox thing) And persuade (Torture) Them into using that as movement tracking instead of the suit.

So what I'm looking for, Is a headset you can put on ANYWHERE it'll do a scan of your surroundings, And make it look more fantastic.... (That's a bit of a leap though)

(There are NO spoilers, Its just to make it smaller.)

Spoiler

### #4Lward53

Posted 26 March 2013 - 10:46 AM

I'm pretty sure hundreds of people have had this same idea, but it's pretty darn costly to implement

VR and motion capture keep getting cheaper though, so maybe one day soon it would be feasible. Like you say though, you'd also need to rent a huge space to host the game, which would have to be close to a metropolitan area in order to get customers, which is another huge expense. Then on top of that, there's the actual game development part!

I had the same idea when I was a teenager, but as an FPS instead of a melee game -- other players could be in the same arena as you, and the VR goggles could draw 3D models for them using their exact poses, so they line up with reality. You could then play with a laser-tag gun, which is registering shots against their real-world body.

Having walls and obstacles in the arena would be fine, as long as your motion capture and VR tech is accurate enough that it can draw virtual walls in the exact same places as the real walls are.

To build this, you would need an existing, talented games studio that can build the software, and you would need a bunch of hardware engineers to concoct your VR environment for you. Each of those teams would then need millions of dollars in each of their budgets... And then you'd need to attract enough players, and charge a high enough price to make back your money.

At the moment, it's probably cheaper to scrap the whole VR part and just use reality, like Patient 0 did:

I've seen this. Looks interesting. But not quite what I'm after, We are going back to interactive.

I'm going to clarify some things in your post.

1.

Like you say though, you'd also need to rent a huge space to host the game, which would have to be close to a metropolitan area in order to get customers, which is another huge expense. Then on top of that, there's the actual game development part!

This is not entirety true, You would only need to hire a decent sized warehouse (Like an aircraft hanger <-- A little on the big side). And sure, It would cost a HUGE amount. But it seems more likely then some would admit.

2.

I'm pretty sure hundreds of people have had this same idea, but it's pretty darn costly to implement

Upon thousands, Of thousands, And thousands.....
&

To build this, you would need an existing, talented games studio that can build the software, and you would need a bunch of hardware engineers to concoct your VR environment for you. Each of those teams would then need millions of dollars in each of their budgets

As for the cost. I'll get to that in a sec.

3.

I had the same idea when I was a teenager, but as an FPS instead of a melee game -- other players could be in the same arena as you, and the VR goggles could draw 3D models for them using their exact poses, so they line up with reality. You could then play with a laser-tag gun, which is registering shots against their real-world body.

Your thinking of a GAME again, I'm only talking about implementing the SYSTEM and the CONTROLLER, Not actually making a game. Although that would be freakin sweet, for now I'M skilled enough to make a small 3D grass world. (And i suck at everything.)

4.

Having walls and obstacles in the arena would be fine, as long as your motion capture and VR tech is accurate enough that it can draw virtual walls in the exact same places as the real walls are.

Instead of making the VR software draw the walls, Why not make a substitute (That runs along with the system) Do all that instead.
(I picture  a hallway with loads of receivers along them (All-most invisible screens of sort) That only display images or light while the headset is on (Inferred or something like that.) Then you can have the headset wirelessly attached to a computer of sorts that runs all the hard stuff to itself, and all the headset has to do is receive the images. (Might cause a small amount-ish of input lag.)

That's all for your post, Now the cost.

Okay. so.

A VERY basic grass area, Free i can make this myself.

a warehouse The cheapest AIRCRAFT hanger i could find was $120,000 for a large one, i think that was like for a week or something (Lazy Google search) (ON THE NOTE OF THAT, It does NOT need to be a warehouse, It could be in a large open area too.) 3D model. Free, I can do this myself, Quite easily. Oculus Rift I think the development kits for these are 300$ currently.
sensors for your hands fingers toes, Not sure as to what these cost. I would guess anywhere between 1-3000$(and that's kinda pushing it) wind device Large ass fan, No more then 180% (For one, We might need a few, IF outside, We could just use a wind reading device.) A fake weapon Bahahahahahah 5$?

The cheapest it could be is about 3305$and the most expensive would be 123,305$

(Not counting someone to come code the simple stuff such as movement tracking and ect.)

We could get someone who knows something about the Kinect (Xbox thing) And persuade (Torture) Them into using that as movement tracking instead of the suit.

So what I'm looking for, Is a headset you can put on ANYWHERE it'll do a scan of your surroundings, And make it look more fantastic.... (That's a bit of a leap though)

(There are NO spoilers, Its just to make it smaller.)

Spoiler

### #3Lward53

Posted 26 March 2013 - 10:46 AM

I'm pretty sure hundreds of people have had this same idea, but it's pretty darn costly to implement

VR and motion capture keep getting cheaper though, so maybe one day soon it would be feasible. Like you say though, you'd also need to rent a huge space to host the game, which would have to be close to a metropolitan area in order to get customers, which is another huge expense. Then on top of that, there's the actual game development part!

I had the same idea when I was a teenager, but as an FPS instead of a melee game -- other players could be in the same arena as you, and the VR goggles could draw 3D models for them using their exact poses, so they line up with reality. You could then play with a laser-tag gun, which is registering shots against their real-world body.

Having walls and obstacles in the arena would be fine, as long as your motion capture and VR tech is accurate enough that it can draw virtual walls in the exact same places as the real walls are.

To build this, you would need an existing, talented games studio that can build the software, and you would need a bunch of hardware engineers to concoct your VR environment for you. Each of those teams would then need millions of dollars in each of their budgets... And then you'd need to attract enough players, and charge a high enough price to make back your money.

At the moment, it's probably cheaper to scrap the whole VR part and just use reality, like Patient 0 did:

I've seen this. Looks interesting. But not quite what I'm after, We are going back to interactive.

I'm going to clarify some things in your post.

1.

Like you say though, you'd also need to rent a huge space to host the game, which would have to be close to a metropolitan area in order to get customers, which is another huge expense. Then on top of that, there's the actual game development part!

This is not entirety true, You would only need to hire a decent sized warehouse (Like an aircraft hanger <-- A little on the big side). And sure, It would cost a HUGE amount. But it seems more likely then some would admit.

2.

I'm pretty sure hundreds of people have had this same idea, but it's pretty darn costly to implement

Upon thousands, Of thousands, And thousands.....
&

To build this, you would need an existing, talented games studio that can build the software, and you would need a bunch of hardware engineers to concoct your VR environment for you. Each of those teams would then need millions of dollars in each of their budgets

As for the cost. I'll get to that in a sec.

3.

I had the same idea when I was a teenager, but as an FPS instead of a melee game -- other players could be in the same arena as you, and the VR goggles could draw 3D models for them using their exact poses, so they line up with reality. You could then play with a laser-tag gun, which is registering shots against their real-world body.

Your thinking of a GAME again, I'm only talking about implementing the SYSTEM and the CONTROLLER, Not actually making a game. Although that would be freakin sweet, for now I'M skilled enough to make a small 3D grass world. (And i suck at everything.)

4.

Having walls and obstacles in the arena would be fine, as long as your motion capture and VR tech is accurate enough that it can draw virtual walls in the exact same places as the real walls are.

Instead of making the VR software draw the walls, Why not make a substitute (That runs along with the system) Do all that instead.
(I picture  a hallway with loads of receivers along them (All-most invisible screens of sort) That only display images or light while the headset is on (Inferred or something like that.) Then you can have the headset wirelessly attached to a computer of sorts that runs all the hard stuff to itself, and all the headset has to do is receive the images. (Might cause a small amount-ish of input lag.)

That's all for your post, Now the cost.

Okay. so.

A VERY basic grass area, Free i can make this myself.

a warehouse The cheapest AIRCRAFT hanger i could find was $120,000 for a large one, i think that was like for a week or something (Lazy Google search) (ON THE NOTE OF THAT, It does NOT need to be a warehouse, It could be in a large open area too.) 3D model. Free, I can do this myself, Quite easily. Oculus Rift I think the development kits for these are 300$ currently.
sensors for your hands fingers toes, Not sure as to what these cost. I would guess anywhere between 1-3000$(and that's kinda pushing it) wind device Large ass fan, No more then 180% (For one, We might need a few, IF outside, We could just use a wind reading device.) A fake weapon Bahahahahahah 5$?

The cheapest it could be is about 3305$and the most expensive would be 123,305$

(Not counting someone to come code the simple stuff such as movement tracking and ect.)

We could get someone who knows something about the Kinect (Xbox thing) And persuade (Torture) Them into using that as movement tracking instead of the suit.

So what I'm looking for, Is a headset you can put on ANYWHERE it'll do a scan of your surroundings, And make it look more fantastic.... (That's a bit of a leap though)

Spoiler

### #2Lward53

Posted 26 March 2013 - 10:40 AM

I'm pretty sure hundreds of people have had this same idea, but it's pretty darn costly to implement

VR and motion capture keep getting cheaper though, so maybe one day soon it would be feasible. Like you say though, you'd also need to rent a huge space to host the game, which would have to be close to a metropolitan area in order to get customers, which is another huge expense. Then on top of that, there's the actual game development part!

I had the same idea when I was a teenager, but as an FPS instead of a melee game -- other players could be in the same arena as you, and the VR goggles could draw 3D models for them using their exact poses, so they line up with reality. You could then play with a laser-tag gun, which is registering shots against their real-world body.

Having walls and obstacles in the arena would be fine, as long as your motion capture and VR tech is accurate enough that it can draw virtual walls in the exact same places as the real walls are.

To build this, you would need an existing, talented games studio that can build the software, and you would need a bunch of hardware engineers to concoct your VR environment for you. Each of those teams would then need millions of dollars in each of their budgets... And then you'd need to attract enough players, and charge a high enough price to make back your money.

At the moment, it's probably cheaper to scrap the whole VR part and just use reality, like Patient 0 did:

I've seen this. Looks interesting. But not quite what I'm after, We are going back to interactive.

I'm going to clarify some things in your post.

1.

Like you say though, you'd also need to rent a huge space to host the game, which would have to be close to a metropolitan area in order to get customers, which is another huge expense. Then on top of that, there's the actual game development part!

This is not entirety true, You would only need to hire a decent sized warehouse (Like an aircraft hanger <-- A little on the big side). And sure, It would cost a HUGE amount. But it seems more likely then some would admit.

2.

I'm pretty sure hundreds of people have had this same idea, but it's pretty darn costly to implement

Upon thousands, Of thousands, And thousands.....
&

To build this, you would need an existing, talented games studio that can build the software, and you would need a bunch of hardware engineers to concoct your VR environment for you. Each of those teams would then need millions of dollars in each of their budgets

As for the cost. I'll get to that in a sec.

3.

I had the same idea when I was a teenager, but as an FPS instead of a melee game -- other players could be in the same arena as you, and the VR goggles could draw 3D models for them using their exact poses, so they line up with reality. You could then play with a laser-tag gun, which is registering shots against their real-world body.

Your thinking of a GAME again, I'm only talking about implementing the SYSTEM and the CONTROLLER, Not actually making a game. Although that would be freakin sweet, for now I'M skilled enough to make a small 3D grass world. (And i suck at everything.)

4.

Having walls and obstacles in the arena would be fine, as long as your motion capture and VR tech is accurate enough that it can draw virtual walls in the exact same places as the real walls are.

Instead of making the VR software draw the walls, Why not make a substitute (That runs along with the system) Do all that instead.
(I picture  a hallway with loads of receivers along them (All-most invisible screens of sort) That only display images or light while the headset is on (Inferred or something like that.) Then you can have the headset wirelessly attached to a computer of sorts that runs all the hard stuff to itself, and all the headset has to do is receive the images. (Might cause a small amount-ish of input lag.)

That's all for your post, Now the cost.

Okay. so.

A VERY basic grass area, Free i can make this myself.

a warehouse The cheapest AIRCRAFT hanger i could find was $120,000 for a large one, i think that was like for a week or something (Lazy Google search) (ON THE NOTE OF THAT, It does NOT need to be a warehouse, It could be in a large open area too.) 3D model. Free, I can do this myself, Quite easily. Oculus Rift I think the development kits for these are 300$ currently.
sensors for your hands fingers toes, Not sure as to what these cost. I would guess anywhere between 1-3000$(and that's kinda pushing it) wind device Large ass fan, No more then 180% (For one, We might need a few, IF outside, We could just use a wind reading device.) A fake weapon Bahahahahahah 5$?

The cheapest it could be is about 3305$and the most expensive would be 123,305$

(Not counting someone to come code the simple stuff such as movement tracking and ect.)

We could get someone who knows something about the Kinect (Xbox thing) And persuade (Torture) Them into using that as movement tracking instead of the suit.

So what I'm looking for, Is a headset you can put on ANYWHERE it'll do a scan of your surroundings, And make it look more fantastic.... (That's a bit of a leap though)

### #1Lward53

Posted 26 March 2013 - 10:38 AM

I'm pretty sure hundreds of people have had this same idea, but it's pretty darn costly to implement

VR and motion capture keep getting cheaper though, so maybe one day soon it would be feasible. Like you say though, you'd also need to rent a huge space to host the game, which would have to be close to a metropolitan area in order to get customers, which is another huge expense. Then on top of that, there's the actual game development part!

I had the same idea when I was a teenager, but as an FPS instead of a melee game -- other players could be in the same arena as you, and the VR goggles could draw 3D models for them using their exact poses, so they line up with reality. You could then play with a laser-tag gun, which is registering shots against their real-world body.

Having walls and obstacles in the arena would be fine, as long as your motion capture and VR tech is accurate enough that it can draw virtual walls in the exact same places as the real walls are.

To build this, you would need an existing, talented games studio that can build the software, and you would need a bunch of hardware engineers to concoct your VR environment for you. Each of those teams would then need millions of dollars in each of their budgets... And then you'd need to attract enough players, and charge a high enough price to make back your money.

At the moment, it's probably cheaper to scrap the whole VR part and just use reality, like Patient 0 did:

I've seen this. Looks interesting. But not quite what I'm after, We are going back to interactive.

I'm going to clarify some things in your post.

1.

Like you say though, you'd also need to rent a huge space to host the game, which would have to be close to a metropolitan area in order to get customers, which is another huge expense. Then on top of that, there's the actual game development part!

This is not entirety true, You would only need to hire a decent sized warehouse (Like an aircraft hanger <-- A little on the big side). And sure, It would cost a HUGE amount. But it seems more likely then some would admit.

2.

I'm pretty sure hundreds of people have had this same idea, but it's pretty darn costly to implement

Upon thousands, Of thousands, And thousands.....
&

To build this, you would need an existing, talented games studio that can build the software, and you would need a bunch of hardware engineers to concoct your VR environment for you. Each of those teams would then need millions of dollars in each of their budgets

As for the cost. I'll get to that in a sec.

3.

I had the same idea when I was a teenager, but as an FPS instead of a melee game -- other players could be in the same arena as you, and the VR goggles could draw 3D models for them using their exact poses, so they line up with reality. You could then play with a laser-tag gun, which is registering shots against their real-world body.

Your thinking of a GAME again, I'm only talking about implementing the SYSTEM and the CONTROLLER, Not actually making a game. Although that would be freakin sweet, for now I'M skilled enough to make a small 3D grass world. (And i suck at everything.)

4.

Having walls and obstacles in the arena would be fine, as long as your motion capture and VR tech is accurate enough that it can draw virtual walls in the exact same places as the real walls are.

Instead of making the VR software draw the walls, Why not make a substitute (That runs along with the system) Do all that instead.
(I picture  a hallway with loads of receivers along them (All-most invisible screens of sort) That only display images or light while the headset is on (Inferred or something like that.) Then you can have the headset wirelessly attached to a computer of sorts that runs all the hard stuff to itself, and all the headset has to do is receive the images. (Might cause a small amount-ish of input lag.)

That's all for your post, Now the cost.

Okay. so.

A VERY basic grass area, Free i can make this myself.

a warehouse The cheapest AIRCRAFT hanger i could find was $120,000 for a large one, i think that was like for a week or something (Lazy Google search) (ON THE NOTE OF THAT, It does NOT need to be a warehouse, It could be in a large open area too.) 3D model. Free, I can do this myself, Quite easily. Oculus Rift I think the development kits for these are 300$ currently.
sensors for your hands fingers toes, Not sure as to what these cost. I would guess anywhere between 1-3000$(and that's kinda pushing it) wind device Large ass fan, No more then 180% (For one, We might need a few, IF outside, We could just use a wind reading device.) A fake weapon Bahahahahahah 5$?

The cheapest it could be is about 3305$and the most expensive would be 123,305$

(Not counting someone to come code the simple stuff such as movement tracking and ect.)

We could get someone who knows something about the Kinect (Xbox thing) And persuade (Torture) Them into using that as movement tracking instead of the suit.

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