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#Actualslicer4ever

Posted 26 March 2013 - 09:25 PM

Dude, AI is easy...
 
while(!won) win();

can i get that game engine please.=-)

vanangamudi, your list is a bit flawed, or at least quite incomplete. Tic-Tac-Toe->PinBall->RTS are each pretty massive steps. the article jbadams links to provides a very complete list of games to work your way through.


How do you measure complexity?

man-hours, lines of code, number of meshes, textures, sprites, audio files required. level maps required,


man hours, lines of code, mesh, textures, etc are all subject to skill and implementation. a skilled programmer is likely to produce the same game an less skilled programmer is able to produce in much shorter time, and most likely with more efficient code. This holds true for pretty much all trades.

#1slicer4ever

Posted 26 March 2013 - 09:24 PM

Dude, AI is easy...
 
while(!won) win();

can i get that game engine please.=-)

vanangamudi, your list is a bit flawed, or at least quite incomplete. Tic-Tac-Toe->PinBall->RTS are quite massive steps. the article jbadams links to provides a very complete list of games to work your way through.


How do you measure complexity?

man-hours, lines of code, number of meshes, textures, sprites, audio files required. level maps required,


man hours, lines of code, mesh, textures, etc are all subject to skill and implementation. a skilled programmer is likely to produce the same game an less skilled programmer is able to produce in much shorter time, and most likely with more efficient code. This holds true for pretty much all trades.

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