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#Actualbelfegor

Posted 27 March 2013 - 12:38 PM

Yes, you are correct, I'm well aware that this part will need some major optimization. Any advice on this?

I really have no idea, but as you i would like to here some opinions on this matter as well.

For now i just have bunch of different vectors for each type of "entity".

 

 

 

effect->Begin();

 

If i think correctly this will call SetVertex/Pixel shader for every entity? This might have big impact on performance.


#1belfegor

Posted 27 March 2013 - 12:35 PM

Yes, you are correct, I'm well aware that this part will need some major optimization. Any advice on this?

I really have no idea, but as you i would like to here some opinions on this matter as well.

For now i just have bunch of different vectors for each individual type of "entity".

 

 

effect->Begin();

 

If i think correctly this will call SetVertex/Pixel shader for every entity? This might have big impact on performance.


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