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#ActualBornToCode

Posted 27 March 2013 - 02:35 PM

You know what, i just solved it. It was something stupid. Just in case someone wants to know how i fix it.

The problem was that i was using glGetActiveUniform as the location index. which i should have know better,but to use glGetUniformLocation because the prior one does not handle uniform locations. Dumb me.


#1BornToCode

Posted 27 March 2013 - 02:31 PM

You know what, i just solved it. It was something stupid


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