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#ActualMigi0027

Posted 27 March 2013 - 04:38 PM

EDITED:

 

So e.g. we split the scene up into like 4 parts  (or something else) and then render shadows for each of them depending on the depth?

 

Right now I'm using a spot light lighting, so should i render 4 (in this case) shadow maps for this spotlight, each time moving it to the new 'layer of shadows', so making a new position and aim, to seem as global shadows?


#1Migi0027

Posted 27 March 2013 - 04:17 PM

So here we use post processing? In the Cascaded Shadow Maps...


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