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#Actualphil_t

Posted 27 March 2013 - 06:30 PM

Yeah, that should do it. You only need a single channel, and you need it to be, at the very minimum, 16 bits. Single is 32bit floating point, so that should be good. Right now you're just using 8 bits.

 

Note that floating point render targets require point sampling when you sample from them, but that shouldn't be an issue in your case.


#1phil_t

Posted 27 March 2013 - 06:30 PM

Yeah, that should do it. You only need a single channel, and you need it to be, at the very minimum, 16 bits. Single is 32bit floating point, so that should be good.

 

Note that floating point render targets require point sampling when you sample from them, but that shouldn't be an issue in your case.


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