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#ActualCrusable

Posted 28 March 2013 - 07:24 AM

Hello, I created a function to scale my images and it is not working and I am not sure why. 

 

code:

 

 
SDL_Surface* ImageSystem::ScaleSurface(SDL_Surface* Surface, int Scale){
 
SDL_Surface* tempScaledSurface = NULL;
if(Surface == NULL || Scale == NULL) {
 
std::cout << "Could not find the image to scale or you set the scale to 0\n";
return NULL;
}
 
int Width = Surface->w * Scale;
int Height = Surface->h * Scale;
 
tempScaledSurface = SDL_CreateRGBSurface(Surface->flags, Width, Height, Surface->format->BitsPerPixel, Surface->format->Rmask, Surface->format->Gmask, Surface->format->Bmask, Surface->format->Amask);
 
if(SDL_MUSTLOCK(tempScaledSurface)) SDL_LockSurface(tempScaledSurface);
if(SDL_MUSTLOCK(Surface)) SDL_LockSurface(Surface);
 
 
for(int y = 0; y != Surface->h; ++y)
for(int x = 0; x != Surface->w; ++x)
for(int sy = 0; sy != Scale; ++sy)
for(int sx = 0; sx != Scale; ++sx)
PutPixel(tempScaledSurface, (x + sx), (y + sy), GetPixel(Surface, x, y)); 
 
if(SDL_MUSTLOCK(tempScaledSurface)) SDL_UnlockSurface(tempScaledSurface);
if(SDL_MUSTLOCK(Surface)) SDL_UnlockSurface(Surface);
 
SDL_FreeSurface(Surface);
return tempScaledSurface;
}
 
Uint32 ImageSystem::GetPixel(SDL_Surface* Surface, int x, int y){
 
Uint32 *pixels = (Uint32 *)Surface->pixels;
    return pixels[ ( y * Surface->w ) + x ];
}
 
void ImageSystem::PutPixel(SDL_Surface* Surface, int x, int y, Uint32 Pixel){
 
Uint8 * pixel = (Uint8*)Surface->pixels;
    pixel += (y * Surface->pitch) + (x * sizeof(Uint32));
    *((Uint32*)pixel) = Pixel;
}
 

I don't know how to do this image in the post so i will attach the image below.

In the image I scaled the image by 7. The black is where the image should be but it does not scale. Thank you for any help.


#1Crusable

Posted 28 March 2013 - 07:22 AM

Hello, I created a function to scale my images and it is not working and I am not sure why. 

 

code:

 
SDL_Surface* ImageSystem::ScaleSurface(SDL_Surface* Surface, int Scale){
 
SDL_Surface* tempScaledSurface = NULL;
if(Surface == NULL || Scale == NULL) {
 
std::cout << "Could not find the image to scale or you set the scale to 0\n";
return NULL;
}
 
int Width = Surface->w * Scale;
int Height = Surface->h * Scale;
 
tempScaledSurface = SDL_CreateRGBSurface(Surface->flags, Width, Height, Surface->format->BitsPerPixel, Surface->format->Rmask, Surface->format->Gmask, Surface->format->Bmask, Surface->format->Amask);
 
if(SDL_MUSTLOCK(tempScaledSurface)) SDL_LockSurface(tempScaledSurface);
if(SDL_MUSTLOCK(Surface)) SDL_LockSurface(Surface);
 
 
for(int y = 0; y != Surface->h; ++y)
for(int x = 0; x != Surface->w; ++x)
for(int sy = 0; sy != Scale; ++sy)
for(int sx = 0; sx != Scale; ++sx)
PutPixel(tempScaledSurface, (x + sx), (y + sy), GetPixel(Surface, x, y)); 
 
if(SDL_MUSTLOCK(tempScaledSurface)) SDL_UnlockSurface(tempScaledSurface);
if(SDL_MUSTLOCK(Surface)) SDL_UnlockSurface(Surface);
 
SDL_FreeSurface(Surface);
return tempScaledSurface;
}
 
Uint32 ImageSystem::GetPixel(SDL_Surface* Surface, int x, int y){
 
Uint32 *pixels = (Uint32 *)Surface->pixels;
    return pixels[ ( y * Surface->w ) + x ];
}
 
void ImageSystem::PutPixel(SDL_Surface* Surface, int x, int y, Uint32 Pixel){
 
Uint8 * pixel = (Uint8*)Surface->pixels;
    pixel += (y * Surface->pitch) + (x * sizeof(Uint32));
    *((Uint32*)pixel) = Pixel;
}
 

 

This is the image:

 Libraries%5CPictures%5Cimage.PNG

 

In the image I scaled the image by 7. The black is where the image should be but it does not scale. Thank you for any help.


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