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#ActualJosh Vega

Posted 28 March 2013 - 08:21 PM

The pInvoke limitation is worse than you think...  Your code may not require pInvoke, but MonoGame does ( that's how it calls to OpenGL ).  I may be wrong, but im 90% certain the "free" version doesn't work with MonoGame.

 

Well MonoGame uses OpenTK for the OpenGL/ES backends. I checked the source code and it uses System.Runtime.InteropServices not DllImport or any of the other P/Invoke methods (although I don't know what InteropServices does in the backend).

 

EDIT: Information in this post is completely wrong and invalid.


#1Josh Vega

Posted 28 March 2013 - 12:38 PM

The pInvoke limitation is worse than you think...  Your code may not require pInvoke, but MonoGame does ( that's how it calls to OpenGL ).  I may be wrong, but im 90% certain the "free" version doesn't work with MonoGame.

 

Well MonoGame uses OpenTK for the OpenGL/ES backends. I checked the source code and it uses System.Runtime.InteropServices not DllImport or any of the other P/Invoke methods (although I don't know what InteropServices does in the backend).


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