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#Actualslicer4ever

Posted 29 March 2013 - 04:41 AM

alternatively, you could ensure the camera can't get so close to the wall. if you treat your camera as a collidable sphere, and give it a small radius, your physics engine should take care of keeping your camera from getting too close to walls to see through them.


lastly, your ratio between far/near plane is pretty large, i'd recommend reducing it a bit.

#1slicer4ever

Posted 29 March 2013 - 04:41 AM

alternatively, you could ensure the camera can't get so close to the wall. if you treat your camera as a collectable sphere, and give it a small radius, your physics engine should take care of keeping your camera from getting too close to walls to see through them.


lastly, your ratio between far/near plane is pretty large, i'd recommend reducing it a bit.

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