Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


#Actual3Ddreamer

Posted 29 March 2013 - 10:55 AM

Hi,

 

Some ways to eliminate or reduce pixilation:

 

1) Use a higher resolution image file.

2) Incorporate an image file less prone to pixilation in the vector category instead of rasterized.

3) Build the game to handle compressed images, then start with increased size in the creation phase and compress to the correct size for import into the game.

4) See if game performance would let you use lossless images such as BMP.

5) Create procedural images with shaders.

 

I wrote this to maybe cause you to reconsider your image implementation.  Are you ready to grow?


#13Ddreamer

Posted 29 March 2013 - 10:53 AM

Hi,

 

Some ways to eliminate or reduce pixilation:

 

1) Use a higher resolution image file.

2) Incorporate an image file less prone to pixilation in the vector category instead of rasterized.

3) Build the game to handle compressed images, then start with increased size in the creation phase and compress to the correct size for import into the game.

4) See if game performance would let you use lossless images such as BMP.

5) Create procedural images with shaders.


PARTNERS