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#Actualchris3d165

Posted 30 March 2013 - 10:15 AM

Wow thanks for the speedy reply but i would imagine allot of texture loss in anything smaller than 512 another question.

When mapping in my uv editor can i have uv's overlapping each other to share texture's, and i mean :

 

lets say i have a small building for example and it has :

 

2 window's

3 walls

and a door

 

can i have the two window uv's on top of each other and have the 3 wall's do the same?

I am aiming at the unity 3d engine would this be a problem for for mobile's ?

also what could you tell me about light mapping what sizes should i keep those ? or do you suppose it would be best to just bake the shadow's in my 3d package.


#1chris3d165

Posted 30 March 2013 - 09:22 AM

Wow thanks for the speedy reply but i would imagine allot of texture loss in anything smaller than 512 another question, when mapping my object's can i have uv's overlapping per say a wall uv might share another uv's texture space? 


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