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#ActualNoxil

Posted 31 March 2013 - 02:41 AM

Interesting, if i change the background to white and change the texture to for examplea striped texture and only draw the colorbuffer on the screen quad.
I can see a white line instead...

I dont understand..
The mesh halfwidth is 12f, 0.5f, 12.0f, so it super easy to hardcode in the positions to be exact.

 

[Edit]:

Forget what i just said...
I exported a new mesh, the previous mesh had problems with its uv.
The problem still remains with the point light.

I can see a black line, it still black no matter what the background color is.


#1Noxil

Posted 31 March 2013 - 02:02 AM

Interesting, if i change the background to white and change the texture to for examplea striped texture and only draw the colorbuffer on the screen quad.
I can see a white line instead...

I dont understand..
The mesh halfwidth is 12f, 0.5f, 12.0f, so it super easy to hardcode in the positions to be exact.


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