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#Actualjbadams

Posted 04 April 2013 - 05:42 AM

Im pretty sure you are drawing your triangles in the reverse order, since only back facing one are visible, dosen't seem to be a depth problem.

 

Try this and it should work

 

glDisable(GL_CULL_FACE);

: Restored post contents from history.


#3Vortez

Posted 04 April 2013 - 01:43 AM

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#2Vortez

Posted 04 April 2013 - 01:36 AM

Im pretty sure you are drawing your triangles in the reverse order, since only back facing one are visible, dosen't seem to be a depth problem.

 

Try this and it should work

 

glDisable(GL_CULL_FACE);


#1Vortez

Posted 31 March 2013 - 12:55 PM

Im pretty sure you are drawing your triangles in the reverse order, since only back facing one are visible, dosen't seem to be a depth problem.

 

Try this and it should work

 

glDisable(GL_CULL_FACE);


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