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#ActualNorman Barrows

Posted 02 April 2013 - 02:21 PM

Hi everyone!

 

Time to implement raiding and interband rivalry in my caveman simulator.

 

and i'm not sure what to do.

 

i've done the research and figured out how it really worked, but i'm still not sure what to do.

 

you'd have bands of cavemen, and they'd have good or bad relations with each other.  they could raid each other for supplies, mates, slaves, etc.        but killing would be somewhat rare, for fear of retribution. but on occasion, a band might be wiped out.

 

in the game, the player controls a band, similar to a household in the sims, or a PC and sqauddie NPCs in a shooter. the player can tab between band members at anytime.

 

non-player bands are either friendly or hostile. friendlies only become hostile if you attack. hostiles never become friendly.

 

if you kill all the hostiles at a cave or rock shelter, you clear it out. if you kill or drive away all hostile at a hut, you clear it out, and can take it over or demolish it.

 

taking of prisoners will be implemented. it was at one point already then turned off.

 

hostile raids on player caves, rock shelters, and huts (CRH's) are already modeled. if there's a player band member nearby, it triggers an hostile encounter. if not, there's a chance they take over (cave, rock shelter) or demolish (hut) your shelter, and you lose your stuff, depending on how well your shelter is camouflaged.

 

this is whats in the game so far.

 

i'm thinking one should be able to form alliances with friendly bands, and that hostiles should likewise form alliances, leading to tribes and nation states, and inter-tribal warfare.

 

any ideas?


#1Norman Barrows

Posted 02 April 2013 - 02:18 PM

Hi everyone!

 

Time to implement raiding and interband rivalry in my caveman simulator.

 

and i'm not sure what to do.

 

i've done the research and figured out how it really worked, but i'm still not sure what to do.

 

you'd have bands of cavemen, and they'd have good or bad relations with each other.  they could raid each other for supplies, mates, slaves, etc.        but killing would be somewhat rare, for fear of retribution. but on occasion, a band might be wiped out.

 

in the game, the player controls a band, similar to a household in the sims, or a PC and sqauddie NPCs in a shooter. the player can tab between band members at anytime.

 

non-player bands are either friendly or hostile. friendlies only become hostile if you attack. hostiles never become friendly.

 

if you kill all the hostiles at a cave or rock shelter, you clear it out. if you kill or drive away all hostile at a hut, you clear it out, and can take it over or demolish it.

 

taking of prisoners will be implemented. it was at one point already then turned off.

 

hostile raids on player caves, rock shelters, and huts (CRH's) are already modeled. if there's a player band member nearby, it triggers an hostile encounter. if not, there's a chance you lose your stuff, depending on how well its camouflaged.

 

this is whats in the game so far.

 

i'm thinking one should be able to form alliances with friendly bands, and that hostiles should likewise form alliances, leading to tribes and nation states, and inter-tribal warfare.

 

any ideas?

 

 

 

 


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