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#Actualsethhope

Posted 09 April 2013 - 05:24 PM

After many years of game programming, I decided to create an engine alongside my latest project, Time Machine. The engine will support Bullet physics and OpenGL. Currently, the engine has integrated bullet physics and can render an anti-aliased image. It also has a random terrain generator and a basic level loader.

 

Time Machine, however, is the main project. At the moment, it is only in the concept/alpha stage.

 

Description:

 

Time Machine is a 3D platformer based around the breathtaking story of a GoldSoul employee.

 

After being called to the office by his boss, Dirk finds out that his friend Quirk has been designing GoldSoul's crown jewel project; A Time Machine. This machine, however, has not been tested... What better way to spend a Friday? How about spending the rest of the week finding the parts after the machine spontaneously explodes during use?

 

Below are some pics from Time Machine:

 

time_machine_character_refrences_by_rome

 

time_machine_cover_art_by_rometwin-d5tmt

 

 

You can support us at:

 

http://igg.me/at/timemachine/x/2799923

 

We need to raise enough money to pay the team and buy the software needed for development, as well as pay for licensing. I really hate to post an announcement here asking for donations, but we need to raise the funds to produce this game, or it won't happen.


#2sethhope

Posted 04 April 2013 - 08:16 PM

After many years of game programming, I decided to create an engine alongside my latest project, Time Machine. The engine will support Bullet physics and DirectX. Currently, the engine has integrated bullet physics and can render an anti-aliased image.

 

Time Machine, however, is the main project. At the moment, it is only in the concept/alpha stage.

Description:

 

Time Machine is a 3D platformer based around the breathtaking story of a GoldSoul employee.

 

After being called to the office by his boss, Dirk finds out that his friend Quirk has been designing GoldSoul's crown jewel project; A Time Machine. This machine, however, has not been tested... What better way to spend a Friday? How about spending the rest of the week finding the parts after the machine spontaneously explodes during use?

 

Below are some pics from Time Machine:

 

time_machine_character_refrences_by_rome

 

time_machine_cover_art_by_rometwin-d5tmt

 

 

You can support us at:

 

http://igg.me/at/timemachine/x/2799923

 

We need to raise enough money to pay the team and buy the software needed for development. I really hate to post an announcement here asking for donations, but we are desperate to raise the funds needed.

 

 


#1sethhope

Posted 02 April 2013 - 08:42 PM

After many years of game programming, I decided to create an engine alongside my latest project, Time Machine. The engine will support Bullet physics and DirectX. Currently, the engine has integrated bullet physics and can render an anti-aliased image.

 

Time Machine, however, is the main project. At the moment, it is only in the concept/alpha stage.

Description:

 

Time Machine is a 3D platformer based around the breathtaking story of a GoldSoul employee.

 

After being called to the office by his boss, Dirk finds out that his friend Quirk has been designing GoldSoul's crown jewel project; A Time Machine. This machine, however, has not been tested... What better way to spend a Friday? How about spending the rest of the week finding the parts after the machine spontaneously explodes during use?

 

Below are some pics from Time Machine:

 

time_machine_character_refrences_by_rome

 

time_machine_cover_art_by_rometwin-d5tmt

 

 

You can support us at:

 

http://igg.me/at/timemachine/x/2799923

 

We need to raise enough money to pay the team and buy the software needed for development. I really hate to post an announcement here asking for donations, but we are desperate to raise the funds needed.

 

 


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