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#Actualunbird

Posted 03 April 2013 - 02:49 PM

You can get far without spending any money on development software.

 

Concerning PIX: read here.  Luckily I was warned by that thread then and blocked that update. Hopefully you can uninstall (if that's actually the issue and solves it ;)

 

Debug output will only happen when you have used D3D11_CREATE_DEVICE_DEBUG at device creation (not entirely correct: The control panel lets you select apps explicitly, but I never used that, so I can't comment on that).

 

That thread made me finally look into alternative GPU debuggers: The only one that worked for me was Intel's GPA Frame analyzer (works great for my NVidia and is the only one apart from PIX that works with my C# stuff). NVidia and AMD have "their" debuggers, too (NSight, GPUPerfStudio).

 

Good luck. Shaders are fun, especially with D3D11.

 

Edit: Important: I'm still using VS Express 2010 and Win7 so use my uninstall-approach at your own risk.


#4unbird

Posted 03 April 2013 - 02:12 PM

You can get far without spending any money on software.

 

Concerning PIX: read here.  Luckily I was warned by that thread then and blocked that update. Hopefully you can uninstall (if that's actually the issue and solves it ;)

 

Debug output will only happen when you have used D3D11_CREATE_DEVICE_DEBUG at device creation (not entirely correct: The control panel lets you select apps explicitly, but I never used that, so I can't comment on that).

 

That thread made me finally look into alternative GPU debuggers: The only one that worked for me was Intel's GPA Frame analyzer (works great for my NVidia and is the only one apart from PIX that works with my C# stuff). NVidia and AMD have "their" debuggers, too (NSight, GPUPerfStudio).

 

Good luck. Shaders are fun, especially with D3D11.

 

Edit: Important: I'm still using VS Express 2010 and Win7 so use my uninstall-approach at your own risk.


#3unbird

Posted 03 April 2013 - 02:06 PM

You can get far without spending any money on software.

 

Concerning PIX: read here.  Luckily I was warned by that thread then and blocked that update. Hopefully you can uninstall (if that's actually the issue and solves it ;)

 

Debug output will only happen when you have used D3D11_CREATE_DEVICE_DEBUG at device creation (not entirely correct: The control panel lets you select apps explicitly, but I never used that, so I can't comment on that).

 

That thread made me finally look into alternative GPU debuggers: The only one that worked for me was Intel's GPA Frame analyzer (works great for my NVidia and is the only one apart from PIX that works with my C# stuff). NVidia and AMD have "their" debuggers, too (NSight, GPUPerfStudio).

 

Good luck. Shaders are fun, especially with D3D11.


#2unbird

Posted 03 April 2013 - 02:05 PM

You can get far without spending any money on software.

 

Concerning PIX: read here.  Luckily I was warned by that thread then and blocked that update. Hopefully you can uninstall (if that's actually the issue and solves it ;)

 

Debug output will only happen when you have used D3D11_CREATE_DEVICE_DEBUG at device creation (not entirely correct: The control panel lets you select apps explicitly, but I never used that, so I can't comment on that).

 

That thread made me finally look into alternative GPU debuggers: The one that worked was Intel's GPA Frame analyzer (works great for my NVidia and is the only one apart from PIX that works with my C# stuff). NVidia and AMD have their debuggers, too (NSight, GPUPerfStudio).

 

Good luck. Shaders are fun, especially with D3D11.


#1unbird

Posted 03 April 2013 - 02:04 PM

You can get far without spending any money on software.

 

Concerning PIX: read here.  Luckily warned by that thread and blocked that update. Hopefully you can uninstall (if that's actually the issue and solves it ;)

 

Debug output will only happen when you have used D3D11_CREATE_DEVICE_DEBUG at device creation (not entirely correct: The control panel lets you select apps explicitly, but I never used that, so I can't comment on that).

 

That thread made me finally look into alternative GPU debuggers: The one that worked was Intel's GPA Frame analyzer (works great for my NVidia and is the only one apart from PIX that works with my C# stuff). NVidia and AMD have their debuggers, too (NSight, GPUPerfStudio).

 

Good luck. Shaders are fun, especially with D3D11.


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