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#Actuallipsryme

Posted 04 April 2013 - 04:15 AM

I only use a vertex buffer yes, not using instance buffer at all but giving it per instance transformations via a float4 buffer that holds these.
They're then accessed inside the shader using the instanceID.


#2lipsryme

Posted 04 April 2013 - 04:14 AM

I only use a vertex buffer yes, not using instance buffer at all but giving it per instance transformations via a float4 buffer that holds these.
They're then accesses inside the shader using the instanceID.

#1lipsryme

Posted 04 April 2013 - 04:14 AM

I only use a vertex buffer yes, not using instance buffer at all but giving it per instance transformations via this buffer that holds these.

They're then accesses inside the shader using the instanceID.


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