mhaigan, you mention using glTexStorage2D with GL_RGBA8 and glTexSubImage2D with GL_BGRA. What does it mean that these are different?
What is the difference between glTexStorage2D and glTexImage2D? The docs mention mostly things about mipmap generation, I dont need mipmaps.
I also notice that
will fail, so I would have to do:
for it to work, so is that to say that I must convert my RGB to BGRA so that I could use GL_UNSIGNED_INT_8_8_8_8_REV? Since there is no GL_UNSIGNED_INT_8_8_8_REV.