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#Actualdsm1891

Posted 04 April 2013 - 04:01 PM

Hello,

 

So i find myself (roughly) designing a simple(ish) 2D engine and was wondering what is the best way(s) of storing all types of game data is? granted there will be plenty of options, but are there any you would suggest?

 

 

In the past I have always wrote variables to a text file to store them, then read that file to store them back to said variable, but when working with hundreds of different entities, each with different parameters, that can get a little sloppy. I have also worked with SQL Light and XML (android), and I can see how useful SQL light can be by storing entity data, and likewise with storing level data in XML.

 

 

However I am working with c++ now and have no experience (other than the reading and writing to text file) in the saving game data area.

 

I posted this in the beginners section, but all answers will be appreciated

 

Thanks smile.png

 


#1dsm1891

Posted 04 April 2013 - 03:54 PM

Hello,

 

So i find myself (roughly) designing a simple(ish) 2D engine and was wondering what is the best way(s) of storing all types of game data is? granted there will be plenty of options, but are there any you would suggest?

 

 

In the past I have always wrote variables to a text file to store them, then read that file to store them back to said variable, but when working with hundreds of different entities, each with different parameters, that can get a little sloppy. I have also worked with SQL Light and XML (android), and I can see how useful SQL light can be by storing entity data, and likewise with storing level data in XML.

 

 

However I am working with c++ now and have no experience (other than the reading and writing to text file) in the saving game data area.

 

I posted this in the beginners section, but all answers will be appreciated

 

Thanks :)

 


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