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#Actualunbird

Posted 04 April 2013 - 04:16 PM

Well, I admit, though the shader debugging works with my PIX, I rarely use it. Never found it particularly useful. I rather put some "logging" into my shaders by outputting a debug value. This is easy for pixel shaders. For others you have to pass them along first (maybe with an additional semantic).

Checking the streams on the other hand is useful indeed. How about geometry shader stream out and read back through staging ? Are you familiar with that?

I use SlimDX, but you really should give Intel's GPA Frame Analyzer a shot. At least the input stream is viewable - you can even look at the geometry with an arcball camera.

#3unbird

Posted 04 April 2013 - 04:14 PM

Well, I admit, though the shader debugging works with my PIX, I rarely use it. Never found it particularly useful. I rather put some "logging" into my shaders by outputting a debug value. This is easy for pixel shaders. For others you have to pass them along first (maybe with an additional semantic).

Checking the streams on the other hand is useful indeed. How about geometry shader stream out and read back through staging ? Are you familiar with that?

I use SlimDX, but you really should Intel's GPA Frame Analyzer a shot. At least the input stream is viewable - you can even view the geometry with an arcball camera view.

#2unbird

Posted 04 April 2013 - 04:13 PM

Well, I admit, though the shader debugging works with my PIX, I rarely use it. Never found it particularly useful. I rather put some "logging" into my shaders by outputting a debug value. This is easy for pixel shaders. For others you have to pass them along first likely with an additional semantic.

Checking the streams on the other hand is useful indeed. How about geometry shader stream out and read back through staging ? Are you familiar with that?

I use SlimDX, but you really should Intel's GPA Frame Analyzer a shot. At least the input stream is viewable - you can even view the geometry with an arcball camera view.

#1unbird

Posted 04 April 2013 - 04:09 PM

Well, I admit, though the shader debugging works with my PIX, I rarely use it. Never found it particularly useful. I rather put some "logging" into my shaders by outputting a debug value. This is easy for pixel shaders. For others you have to pass them along first likely with an additional semantic.

Checking the streams on the other hand is useful indeed. How about geometry shader stream out and read back through staging ? Are you familiar with that?

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