Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualDawoodoz

Posted 05 April 2013 - 04:46 AM

Option 2, merge everything into one model since triangles cost almost nothing compared to draw calls when most engines have their bottleneck on the CPU to GPU communication over the motherboard. You should try reducing the detail level since 6 quads facing the camera usually look better than 10000 quads in random directions.


#1Dawoodoz

Posted 05 April 2013 - 04:44 AM

Option 2, merge everything into one model since triangles cost almost nothing compared to draw calls when most engines have their bottleneck on the CPU to GPU communication over the motherboard.


PARTNERS