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#Actualwarnexus

Posted 05 April 2013 - 11:34 AM

I am applying for a Quality Assurance Internship of Software development for a game development company and I have been working on this game in the span of 3 months. So I thought I ask "what I might be missing from my game to make me have a possibility of getting the internship?"

 

The art for the ship and picture labeled "-Life-" and heart image and ship projectile(not shown in picture) are art samples from a different game. They are used for place-holders to assist me in developing the vision of the game design faster. Am I suggested to not use copyrighted art in my game portfolio?

 

Here is a screenshot of the 2D game in action:

GameDesign_zpsc1832edc.png

 

What has been added:

- Monster Movement Animation and its skill animations

- Ship Health System (Remove hearts upon enemy skill collision on ship)

- Collision detection between enemy and projectile from ship.

- Collision detection between projectile from enemy to ship.

- Ship Movement (no animation) and its ability to fire projectile

- Ship Projectile (no animation)

- Game Over Logo replaced -Life- Image when your ship loses all the hearts

- Bug-free features

 

What am I working on now:

- Coming up with a design and coding implementation for a button-based main menu system

 

P.S. Nothing happens if you kill all the monsters on screen.


#5warnexus

Posted 05 April 2013 - 11:28 AM

I am applying for a Quality Assurance Internship of Software development for a game development company and I have been working on this game in the span of 3 months. So I thought I ask "what I might be missing from my game to make me have a possibility of getting the internship?"

 

The art for the ship and picture labeled "-Life-" and heart image and ship projectile(not shown in picture) are art samples from a different game. They are used for place-holders to assist me in developing the vision of the game design faster. Am I suggested to not use copyrighted art in my game portfolio?

 

Here is a screenshot of the 2D game in action:

GameDesign_zpsc1832edc.png

 

What has been added:

- Monster Movement Animation and its skill animations

- Ship Health System (Remove hearts upon enemy skill collision on ship)

- Collision detection between enemy and projectile from ship.

- Collision detection between projectile from enemy to ship.

- Ship Movement (no animation) and its ability to fire projectile

- Ship Projectile (no animation)

- Game Over Logo replaced -Life- Image when your ship loses all the hearts

 

What am I working on now:

- Coming up with a design and coding implementation for a button-based main menu system

 

P.S. Nothing happens if you kill all the monsters on screen.


#4warnexus

Posted 05 April 2013 - 11:15 AM

I am applying for a Quality Assurance Internship of Software development for a game development company and I have been working on this game in the span of 3 months. So I thought I ask "what I might be missing from my game to make me have a possibility of getting the internship?"

 

The art for the ship and picture labeled "-Life-" and heart image and ship projectile(not shown in picture) are art samples from a different game. They are used for place-holders to assist me in developing the vision of the game design faster. Am I suggested to not use copyrighted art in my game portfolio?

 

Here is a screenshot of the 2D game in action:

GameDesign_zpsc1832edc.png

 

What has been added:

- Monster Movement Animation and its skill animations

- Ship Health System (Remove hearts upon enemy skill collision on ship)

- Collision detection between enemy and projectile from ship.

- Collision detection between projectile from enemy to ship.

- Ship Movement (no animation) and its ability to fire projectile

- Ship Projectile (no animation)

 

What am I working on now:

- Coming up with a design and coding implementation for a button-based main menu system


#3warnexus

Posted 05 April 2013 - 11:14 AM

I am applying for a Quality Assurance Internship of Software development for a game development company and I have been working on this game in the span of 3 months. So I thought I ask "what I might be missing from my game to make me have a possibility of getting the internship?"

 

The art for the ship and picture labeled "-Life-" and heart image and ship projectile(not shown in picture) are art samples from a different game. They are used for place-holders to assist me in developing the vision of the game design faster. Am I suggested to not use copyrighted art in my game portfolio?

 

Here is a screenshot of the game in action:

GameDesign_zpsc1832edc.png

 

What has been added:

- Monster Movement Animation and its skill animations

- Ship Health System (Remove hearts upon enemy skill collision on ship)

- Collision detection between enemy and projectile from ship.

- Collision detection between projectile from enemy to ship.

- Ship Movement (no animation) and its ability to fire projectile

- Ship Projectile (no animation)

 

What am I working on now:

- Coming up with a design and coding implementation for a button-based main menu system


#2warnexus

Posted 05 April 2013 - 11:13 AM

I am applying for a Quality Assurance Internship of Software development for a game development company and I have been working on this game in the span of 3 months. So I thought I ask "what I might be missing from my game to make me have a possibility of getting the internship?"

 

The art for the ship and picture labeled "-Life-" and heart image and ship projectile(not shown in picture) are art samples from a different game. They are used for place-holders to assist me in developing the vision of the game design faster. Am I suggested to not use copyrighted art in my game portfolio?

 

Here is a screenshot:

GameDesign_zpsc1832edc.png

 

What has been added:

- Monster Movement Animation and its skill animations

- Ship Health System (Remove hearts upon enemy skill collision on ship)

- Collision detection between enemy and projectile from ship.

- Collision detection between projectile from enemy to ship.

- Ship Movement (no animation) and its ability to fire projectile

- Ship Projectile (no animation)

 

What am I working on now:

- Coming up with a design and coding implementation for a button-based main menu system


#1warnexus

Posted 05 April 2013 - 11:10 AM

I am applying for a Quality Assurance Internship of Software development for a game development company and I have been working on this game in the span of 3 months. So I thought I ask "what I might be missing from my game to make me have a possibility of getting the internship?"

 

Here is a screenshot:

GameDesign_zpsc1832edc.png

 

What has been added:

- Monster Movement Animation and its skill animations

- Ship Health System (Remove hearts upon enemy skill collision on ship)

- Collision detection between enemy and projectile from ship.

- Collision detection between projectile from enemy to ship.

- Ship Movement (no animation) and its ability to fire projectile

- Ship Projectile (no animation)

 

What am I working on now:

- Coming up with a design and coding implementation for a button-based main menu system

 

 


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