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#ActualSteve_Segreto

Posted 05 April 2013 - 02:57 PM

What about if you need to have normal mapping an possibly gloss mapping for each texture? Won't that reduce the number of materials you can use per chunk drastically? I do multiple passes on my chunks, works great and means I have no limit to the number of textures per chunk.

 

What you mention sounds very intriguing do you mind explaining it a bit further? 

He means he redraws the chunks of terrain multiple times using different textures and material parameters instead of trying to pack all the data into a single draw call.


#1Steve_Segreto

Posted 05 April 2013 - 02:55 PM

What about if you need to have normal mapping an possibly gloss mapping for each texture? Won't that reduce the number of materials you can use per chunk drastically? I do multiple passes on my chunks, works great and means I have no limit to the number of textures per chunk.

 

What you mention sounds very intriguing do you mind explaining it a bit further? 

He means he redraws the chunks of terrain multiple times. 


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