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#ActualAusKipper

Posted 06 April 2013 - 05:33 AM

*edit* ARRRG it came out a big mess..... it looked fine in the preview....

 

Ok I can add JPEG's..... lemme do that.

 

So anyway, as you can see, theres a few things in there (view distance for example) i'm not sure will work, so if I cant get them all its not the end of the world, but I would like to be able to adjust most of those things, and it needs to be able to be done during gameplay... which probably complicates things further but i'm new so maybe i'm wrong and some basic tool may allow me to change all of that.

 

I guess I am after the simplest most basic thing that will allow me to acomplish what I want.


#4AusKipper

Posted 06 April 2013 - 05:28 AM

*edit* ARRRG it came out a big mess..... it looked fine in the preview....

 

Ok I can add JPEG's..... lemme do that.


#3AusKipper

Posted 06 April 2013 - 05:27 AM

Attribute Initial Points Each point adds Max Value Description

Offence        

Damage 5 60 damage per minute 1000 Points of damage to shields or health for each shot Range 1 1 1001 Range in meters Rate of fire 12 60 damage per minute 1000 Rounds per minute fire rate Penetration 0 1 1000 How much armour can be penetrated (also if on field objects can be penetrated. Penetration is reduced after going through object by same value of objects resistance. Human resistance 100 + Armour level Accuracy 4000.5 -4 0.5 (1000 points) Minutes of Accuracy Ammunition Capacity 5 1 1005 How many seconds of constant firing worth of ammo Shield Reduction 0 1 1000 Each point is a percentage of additional damage done to shields Recoil Reduction 4000.5 -4 0.5 (1000 points) Minutes of recoil reduction Barrell Thickness 120 100 100120 How much heat can accumulate before weapon must cool. There must be enough spare units for weapon to fire. 1 point of damage is one unit of heat Barrell cooling 120 10 10120 How much heat is dissapated per second Aimed accuracy 10 0.5 60 % reduction of MOA while aiming           Defense         Health 5 5 5000 How many hitpoints you have Health Regen 1 1 2000 How many hitpoints per minute you regenerate. Hitpoints start regenerating 3 seconds after taking damage Shield 1 1 2000 How much shield you have Shield Regen 10 10 10000 How fast your shield regenerates Shield Regen Delay 60 -0.057 3 (1000 points) How many seconds after receiving damage untill your shield begins to regenerate Head Armour 1 2 1001   Chest Armour 0 3 999   Leg Armour  0 3 999             Other         Stealth 0 1 1000 if your stealth level is higher than an enemies detect level, you are invisible. See stealth mechanics Detect Stealth 1 1 1001   Move speed 0 0.1 100 Every point adds 1kmh move speed Jump Height 0 1 1000 Every point adds 1cm jump height Visibility 10 1 1010 How far you can see in meters           Items         Silencer 0 0.01 8 Every 1 point of skill reduces firing stealth detection penalty by .5% per stack (ie, 1 silencer point means each shot reduces stealth by 4.5% instead of 5) Camoflage 0 0.001 1 Removes walking stealth reduction penalty, reduces sprinting penalty to 10% Jetpack 0 0.001 1 Enables flying. You fly vertically at 10% of run speed (to a ceiling) and horizontally at 120% Tracers 0 0.1 1 Everyone can see where your bullets are going (marking stealth enemies if you’re the stealth detector) Team Tracers 0 0.001 1 Only your team can see where your bullets are going (marking stealth enemies without marking yourself). Disabled reguar Tracers Scope 0 0.01 19 scope magnification is 1+skill points Stealth Detector 0 0.001 1 Adds 49% to your stealth detection HUD Upgrade 0 0.001 1 Identifies if enemies can see you or if their bullets can penetrate your armour or if you can penetrate their armour or if they have a higher DPS or if they can take more damage, via different colored dots above their heads. Also a HP bar above their head showing health remaining Barrell Cooling 0 0.001 1 Increases rate of barrell cooling by 100% Compensator 0 0.0022 1 Reduces recoil by 50% Diamond Tipped Bullets 0 0.001 1 Adds 10 to penetration           Stealth Mechanics         Prone add 50%       Crouching add 10%       Firing a shot minus 5% for 10 seconds, stacks up to 20 times, each stack timer is individual Walking or moving in crouched or prone minus 10%       Sprinting minus 50%       Reduction in HP minus 100% for 2 seconds     Within 2 meters of enemy minus 10% (reduction only applies to the enemy you are within 2 meters from)           Moving Mechanics         Walking 50% of your move speed     Sprinting Your move speed     Crouching 20% of your move speed     Prone 10% of your move speed               Points         Dying 100 points distributed to everone on your team evenly Killing 100 points evenly to your team     Damaging sheilds 1 point for every % of max sheild removed to your team evenly Damaging HP 1 point for every % of max HP removed to you   Receiving shield damage 1 point for every % of max shield removed to your team evenly Time 1 point per second               Result - 1 on 1 fight, no damage to attacker, 4 people on team, Attacker recievies 150 points, rest of attackers team 50 points, loser receieves 50 points, team 50 points           Additional         If a round penetrates chest or leg armour, damage is 10x, 50X for head armour If you want to upgrade but you have not died, you can suicide, 10 second delay between command and dying           Controlls required and defaults       Forward w       Backward s       strafe left a       strafe right d       jump f       jetpack space       shoot left mouse       aim right mouse       Suicide backspace      

 

*edit* ARRRG it came out a big mess..... it looked fine in the preview....


#2AusKipper

Posted 06 April 2013 - 05:23 AM

Attribute Initial Points Each point adds Max Value Description           Offence         Damage 5 60 damage per minute 1000 Points of damage to shields or health for each shot Range 1 1 1001 Range in meters Rate of fire 12 60 damage per minute 1000 Rounds per minute fire rate Penetration 0 1 1000 How much armour can be penetrated (also if on field objects can be penetrated. Penetration is reduced after going through object by same value of objects resistance. Human resistance 100 + Armour level Accuracy 4000.5 -4 0.5 (1000 points) Minutes of Accuracy Ammunition Capacity 5 1 1005 How many seconds of constant firing worth of ammo Shield Reduction 0 1 1000 Each point is a percentage of additional damage done to shields Recoil Reduction 4000.5 -4 0.5 (1000 points) Minutes of recoil reduction Barrell Thickness 120 100 100120 How much heat can accumulate before weapon must cool. There must be enough spare units for weapon to fire. 1 point of damage is one unit of heat Barrell cooling 120 10 10120 How much heat is dissapated per second Aimed accuracy 10 0.5 60 % reduction of MOA while aiming           Defense         Health 5 5 5000 How many hitpoints you have Health Regen 1 1 2000 How many hitpoints per minute you regenerate. Hitpoints start regenerating 3 seconds after taking damage Shield 1 1 2000 How much shield you have Shield Regen 10 10 10000 How fast your shield regenerates Shield Regen Delay 60 -0.057 3 (1000 points) How many seconds after receiving damage untill your shield begins to regenerate Head Armour 1 2 1001   Chest Armour 0 3 999   Leg Armour  0 3 999             Other         Stealth 0 1 1000 if your stealth level is higher than an enemies detect level, you are invisible. See stealth mechanics Detect Stealth 1 1 1001   Move speed 0 0.1 100 Every point adds 1kmh move speed Jump Height 0 1 1000 Every point adds 1cm jump height Visibility 10 1 1010 How far you can see in meters           Items         Silencer 0 0.01 8 Every 1 point of skill reduces firing stealth detection penalty by .5% per stack (ie, 1 silencer point means each shot reduces stealth by 4.5% instead of 5) Camoflage 0 0.001 1 Removes walking stealth reduction penalty, reduces sprinting penalty to 10% Jetpack 0 0.001 1 Enables flying. You fly vertically at 10% of run speed (to a ceiling) and horizontally at 120% Tracers 0 0.1 1 Everyone can see where your bullets are going (marking stealth enemies if you’re the stealth detector) Team Tracers 0 0.001 1 Only your team can see where your bullets are going (marking stealth enemies without marking yourself). Disabled reguar Tracers Scope 0 0.01 19 scope magnification is 1+skill points Stealth Detector 0 0.001 1 Adds 49% to your stealth detection HUD Upgrade 0 0.001 1 Identifies if enemies can see you or if their bullets can penetrate your armour or if you can penetrate their armour or if they have a higher DPS or if they can take more damage, via different colored dots above their heads. Also a HP bar above their head showing health remaining Barrell Cooling 0 0.001 1 Increases rate of barrell cooling by 100% Compensator 0 0.0022 1 Reduces recoil by 50% Diamond Tipped Bullets 0 0.001 1 Adds 10 to penetration           Stealth Mechanics         Prone add 50%       Crouching add 10%       Firing a shot minus 5% for 10 seconds, stacks up to 20 times, each stack timer is individual Walking or moving in crouched or prone minus 10%       Sprinting minus 50%       Reduction in HP minus 100% for 2 seconds     Within 2 meters of enemy minus 10% (reduction only applies to the enemy you are within 2 meters from)           Moving Mechanics         Walking 50% of your move speed     Sprinting Your move speed     Crouching 20% of your move speed     Prone 10% of your move speed               Points         Dying 100 points distributed to everone on your team evenly Killing 100 points evenly to your team     Damaging sheilds 1 point for every % of max sheild removed to your team evenly Damaging HP 1 point for every % of max HP removed to you   Receiving shield damage 1 point for every % of max shield removed to your team evenly Time 1 point per second               Result - 1 on 1 fight, no damage to attacker, 4 people on team, Attacker recievies 150 points, rest of attackers team 50 points, loser receieves 50 points, team 50 points           Additional         If a round penetrates chest or leg armour, damage is 10x, 50X for head armour If you want to upgrade but you have not died, you can suicide, 10 second delay between command and dying           Controlls required and defaults       Forward w       Backward s       strafe left a       strafe right d       jump f       jetpack space       shoot left mouse       aim right mouse       Suicide backspace      

 

*edit* ARRRG it came out a big mess..... it looked fine in the preview....


#1AusKipper

Posted 06 April 2013 - 05:22 AM

Attribute Initial Points Each point adds Max Value Description           Offence         Damage 5 60 damage per minute 1000 Points of damage to shields or health for each shot Range 1 1 1001 Range in meters Rate of fire 12 60 damage per minute 1000 Rounds per minute fire rate Penetration 0 1 1000 How much armour can be penetrated (also if on field objects can be penetrated. Penetration is reduced after going through object by same value of objects resistance. Human resistance 100 + Armour level Accuracy 4000.5 -4 0.5 (1000 points) Minutes of Accuracy Ammunition Capacity 5 1 1005 How many seconds of constant firing worth of ammo Shield Reduction 0 1 1000 Each point is a percentage of additional damage done to shields Recoil Reduction 4000.5 -4 0.5 (1000 points) Minutes of recoil reduction Barrell Thickness 120 100 100120 How much heat can accumulate before weapon must cool. There must be enough spare units for weapon to fire. 1 point of damage is one unit of heat Barrell cooling 120 10 10120 How much heat is dissapated per second Aimed accuracy 10 0.5 60 % reduction of MOA while aiming           Defense         Health 5 5 5000 How many hitpoints you have Health Regen 1 1 2000 How many hitpoints per minute you regenerate. Hitpoints start regenerating 3 seconds after taking damage Shield 1 1 2000 How much shield you have Shield Regen 10 10 10000 How fast your shield regenerates Shield Regen Delay 60 -0.057 3 (1000 points) How many seconds after receiving damage untill your shield begins to regenerate Head Armour 1 2 1001   Chest Armour 0 3 999   Leg Armour  0 3 999             Other         Stealth 0 1 1000 if your stealth level is higher than an enemies detect level, you are invisible. See stealth mechanics Detect Stealth 1 1 1001   Move speed 0 0.1 100 Every point adds 1kmh move speed Jump Height 0 1 1000 Every point adds 1cm jump height Visibility 10 1 1010 How far you can see in meters           Items         Silencer 0 0.01 8 Every 1 point of skill reduces firing stealth detection penalty by .5% per stack (ie, 1 silencer point means each shot reduces stealth by 4.5% instead of 5) Camoflage 0 0.001 1 Removes walking stealth reduction penalty, reduces sprinting penalty to 10% Jetpack 0 0.001 1 Enables flying. You fly vertically at 10% of run speed (to a ceiling) and horizontally at 120% Tracers 0 0.1 1 Everyone can see where your bullets are going (marking stealth enemies if you’re the stealth detector) Team Tracers 0 0.001 1 Only your team can see where your bullets are going (marking stealth enemies without marking yourself). Disabled reguar Tracers Scope 0 0.01 19 scope magnification is 1+skill points Stealth Detector 0 0.001 1 Adds 49% to your stealth detection HUD Upgrade 0 0.001 1 Identifies if enemies can see you or if their bullets can penetrate your armour or if you can penetrate their armour or if they have a higher DPS or if they can take more damage, via different colored dots above their heads. Also a HP bar above their head showing health remaining Barrell Cooling 0 0.001 1 Increases rate of barrell cooling by 100% Compensator 0 0.0022 1 Reduces recoil by 50% Diamond Tipped Bullets 0 0.001 1 Adds 10 to penetration           Stealth Mechanics         Prone add 50%       Crouching add 10%       Firing a shot minus 5% for 10 seconds, stacks up to 20 times, each stack timer is individual Walking or moving in crouched or prone minus 10%       Sprinting minus 50%       Reduction in HP minus 100% for 2 seconds     Within 2 meters of enemy minus 10% (reduction only applies to the enemy you are within 2 meters from)           Moving Mechanics         Walking 50% of your move speed     Sprinting Your move speed     Crouching 20% of your move speed     Prone 10% of your move speed               Points         Dying 100 points distributed to everone on your team evenly Killing 100 points evenly to your team     Damaging sheilds 1 point for every % of max sheild removed to your team evenly Damaging HP 1 point for every % of max HP removed to you   Receiving shield damage 1 point for every % of max shield removed to your team evenly Time 1 point per second               Result - 1 on 1 fight, no damage to attacker, 4 people on team, Attacker recievies 150 points, rest of attackers team 50 points, loser receieves 50 points, team 50 points           Additional         If a round penetrates chest or leg armour, damage is 10x, 50X for head armour If you want to upgrade but you have not died, you can suicide, 10 second delay between command and dying           Controlls required and defaults       Forward w       Backward s       strafe left a       strafe right d       jump f       jetpack space       shoot left mouse       aim right mouse       Suicide backspace      

 


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