I have created a basic particle engine which draw billboard from the emitter (starting at 0 alpha blending going up and then going down)
This should work well in creating smoke, now I'm trying to create fire and explosions, tried doing the same thing but couldn't get it to be realistic like in modern FPS games.
I'm trying to create very realistic fire and explosions.
What techniques modern FPS games use to create advanced explosion and advanced fire? The basic way that I tried didn't make it much realistic.
The explosion/fire that I'm trying to create should look similar to the following pictures: