Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualApochPiQ

Posted 06 April 2013 - 06:32 PM

Generic ray to triangle mesh intersection for physics as well as baking light maps. This is not for a ray tracing renderer.

What does your triangle mesh data look like? Some scenes are highly amenable to reduction by bounding-volume hierarchy trees; others by octrees or kd-trees; and still others are chaotic enough (like most indoor 3D shooter environments) that you'd need to customize the approach based on other factors.

: Typo


#1ApochPiQ

Posted 06 April 2013 - 06:32 PM

Generic ray to triangle mesh intersection for physics as well as baking light maps. This is not for a ray tracing renderer.

What does your ray mesh data look like? Some scenes are highly amenable to reduction by bounding-volume hierarchy trees; others by octrees or kd-trees; and still others are chaotic enough (like most indoor 3D shooter environments) that you'd need to customize the approach based on other factors.

PARTNERS