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#ActualPragmaOnce

Posted 07 April 2013 - 09:12 PM

Okay, I guess the only way to separate the game play then would be to delve into data driven development. But one thing I have been wondering is - you know all those tutorials on the internet on creating a game, they all create their entities and then the functions inside are specifically tailored for certain situations. Then everything just gets updated and checked inside the main loop. 

 

Why do these guys promote programming based on bad design principles?


#1PragmaOnce

Posted 07 April 2013 - 11:11 AM

Okay, I guess the only way to separate the game play then would be to delve into data driven development. But one thing I have been wondering is - you know all those tutorials on the internet on creating a game, they all create their entities and the functions inside are specifically tailored for certain situations. Then everything just gets updated and checked inside the main loop. 

 

Why do these guys promote programming based on bad design principles?


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