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#ActualDawoodoz

Posted 07 April 2013 - 01:42 PM

I did a quite realistic 2D simulation of an explosion for a math course using vector fields to simulate the air pressure and it's velocity. You need to make the hot gas rise on the inside while the edges cool down and create the hat. To make it in 3D using voxels, you would need to use the GPU and turn off simulation in sections that are inactive. You would need to make a volume rendering method for displaying the result (Implementations for medical use have about 20 frames per second on a regular GPU). This would be in a very low resolution (maybe 256 x 256 x 16 as the active area) but the flames would flow around obstacles in a small closed environment.


#1Dawoodoz

Posted 07 April 2013 - 01:37 PM

I did a quite realistic 2D simulation of an explosion for a math course using vector fields to simulate the air pressure and it's velocity. To make it in 3D, you need to use the GPU. You need to make the hot gas rise on the inside while the edges cool down and create the hat. To make it in 3D using voxels, you would need to turn off simulation in sections that are inactive. You would need to make a volume rendering method for displaying the result (Implementations for medical use have about 20 frames per second on a regular GPU). This would be in a very low resolution (maybe 256 x 256 x 16 as the active area) but the flames would flow around obstacles in a small closed environment.


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