Not too long ago I responded to another funding campaign. I see a lot of the same issues here that I saw there. You have some pretty concept art and some loose design ideals, but not much in the way of actual details or project scope, and there's little here to indicate the level of talent your team has beyond the ability to provide fancy concept art.
I have to say, this is an interesting project. I love the idea of i, and the initial art looks really good, but I have some concerns.
Firstly, there's not really any details on what the status of this project is. Is it just a concept, has there been any progress? Further, there isn't much in the way of scope. Some of the description mentions PVP/PVE and servers and the like, so is it Online multiplayer then?
While I'd love to see this project succeed, I have some strong reservations as to whether it's possible. This could just be that your campaign description doesn't have the details, or it could be that the campaign is exactly as ambitious and under-targeted as it appears (which is not something you want people to think when looking at a funding drive).
My suggestion is to step back, look at your project and your campaign. If you want people to throw money at you, they'll need to be confident that you can deliver something. Right now what I'm seeing there is some cool concepts and some neat 3d game art but that stuff is a dime a dozen these days.
In short, I LOVE the concept of this, but your funding campaign does nothing to make me believe that you can actually manage to produce it. Don't mean to sound harsh as I o want your project to succeed, you just need provide more concrete information to inspire confidence.
- Lay out some real details and fully establish the scope of the project for potential donors to see.
- Establish a reasonable time-line for your project. You don't need a release date, but a ballpark would go a long way as well as some solid milestone dates.
- Evaluate what your budget actually is and state it. The Sad fact is, $5k isn't going to get you much in the way of artists/programmers time; You'll likely get mediocre talent or very little time.
I've quoted the post here so you don't have to look for it, but most of it applies here too. You're down on existing art assets, and while your budget is more, unless you already have a few people working for free, you're going to run out of budget well before you finish the project as you have scoped.
Thoroughly evaluate your project scope and get some details posted if you want to have a chance at success. There are millions of great ideas out there, if you want people to throw money at yours, it had better be a fully developed, well scoped idea delivered by a team we can BELIEVE has the ability to pull it off.