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#Actualsunandshadow

Posted 08 April 2013 - 06:05 PM

I would have voted for "In-game environment" under things that could advance a game to the next level but are challenging to add (last two categories). When I'm trimming a game design down to something manageable to implement, 3D interactable environments are usually the first thing that gets cut down to 2D non-interactable environments. I did vote for AI in these two categories; specifically the AI that I think of as cool but too expensive to develop is the kind that controls character animations in 3D games like Spore and Sims 2/3.

I also would have voted for better story as a thing that could advance many games to the next level (though not my games specifically).

#3sunandshadow

Posted 08 April 2013 - 06:04 PM

I would have voted for "In-game environment" under things that could advance a game to the next level but are challenging to add (last two categories). When I'm trimming a game design down to something manageable to implement, 3D interactable environments are usually the first thing that gets cut down to 2D non-interactable environments. I did vote for AI in these two categories; specifically the AI that I think of as cool but too expensive to develop is the kind that controls character animations in 3D games like Spore and Sims 2/3.

I also would have voted for better story as a thing that could advance many commercial games to the next level (though not my games specifically).

#2sunandshadow

Posted 08 April 2013 - 05:57 PM

I would have voted for "In-game environment" under things that could advance a game to the next level but are challenging to add (last two categories). When I'm trimming a game design down to something manageable to implement, 3D interactable environments are usually the first thing that gets cut down to 2D non-interactable environments. I did vote for AI in these two categories; specifically the AI that I think of as cool but too expensive to develop is the kind that controls character animations in 3D games like Spore and Sims 2/3.

#1sunandshadow

Posted 08 April 2013 - 05:56 PM

I would have voted for "In-game environment" under things that could advance a game to the next level but are challenging to add (last two categories). When I'm trimming a game design down to something manageable to implement, 3D interactable environments are usually the first thing that gets cut down to 2D non-interactable environments. AI comes into play here too, as the AI that I think of as cool but too expensive to develop is the kind that controls character animations in 3D games like Spore and Sims 2/3.

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