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#ActualHodgman

Posted 10 April 2013 - 03:17 AM

Yeah it looks simply like you're not using mipmapping, so when the texture is shrunk by more than 2x, bilinear filtering (which blends 4 texels) won't be able to stop it from shimmering.

#1Hodgman

Posted 10 April 2013 - 03:16 AM

Yeah it looks simply like you're not using mipmapping, so when the texture is shrunk by more than 2x, bilk ear filtering (which blends 4 texels) won't be able to stop it from shimmering.

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