Jump to content

  • Log In with Google      Sign In   
  • Create Account

#ActualnewObjekt

Posted 11 April 2013 - 11:36 PM

Alright I've got mipmap generation and Anistrophic filtering working and it's given very nice results.

 

http://inferno.codebrainshideout.net/Images/mipmaps%20a.png

 

Though I've noticed an odd issue. At extreme angles textures seem to turn completely black. I think this might be a specular problem? I'm not sure.

 

http://inferno.codebrainshideout.net/Images/mipmaps%20b.png - Wall at a normal angle.

http://inferno.codebrainshideout.net/Images/mipmaps%20c.png - Wall at a extreme angle.

 

Additionally I don't know what mhagain meant by "renormalize" the normal maps. Is that the same as calculating the tangent and binormal and applying those to the normal map?

 

-edit-

It's not a specular problem. It's a problem the tangent and binormals I think. I disabled normal maps but left specular maps enabled and the black faces effect was gone. But I noticed that the specularity was completely gone at the angles that caused the black faces.


#2newObjekt

Posted 11 April 2013 - 11:28 PM

Alright I've got mipmap generation and Anistrophic filtering working and it's given very nice results.

 

http://inferno.codebrainshideout.net/Images/mipmaps%20a.png

 

Though I've noticed an odd issue. At extreme angles textures seem to turn completely black. I think this might be a specular problem? I'm not sure.

 

http://inferno.codebrainshideout.net/Images/mipmaps%20b.png - Wall at a normal angle.

http://inferno.codebrainshideout.net/Images/mipmaps%20c.png - Wall at a extreme angle.

 

Additionally I don't know what mhagain meant by "renormalize" the normal maps. Is that the same as calculating the tangent and binormal and applying those to the normal map?

 

-edit-

It's not a specular problem. It's a problem the tangent and binormals I think. I disabled normal maps but left specular maps enabled and the black faces effect was gone. But I noticed that the specularity was completely gone at the angles that caused the black faces.


#1newObjekt

Posted 11 April 2013 - 06:06 PM

Alright I've got mipmap generation and Anistrophic filtering working and it's given very nice results.

 

http://inferno.codebrainshideout.net/Images/mipmaps%20a.png

 

Though I've noticed an odd issue. At extreme angles textures seem to turn completely black. I think this might be a specular problem? I'm not sure.

 

http://inferno.codebrainshideout.net/Images/mipmaps%20b.png - Wall at a normal angle.

http://inferno.codebrainshideout.net/Images/mipmaps%20c.png - Wall at a extreme angle.

 

Additionally I don't know what mhagain meant by "renormalize" the normal maps. Is that the same as calculating the tangent and binormal and applying those to the normal map?


PARTNERS