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#Actualunbird

Posted 12 April 2013 - 11:00 AM

You should get more info than that, I think. Did the device creation succeed with that flag ? If yes, post some more of your code: How you load your shader, how you compile, etc.

Edit, ah sorry for being stupid: In SlimDX the debug flag is of course DeviceCreationFlags.Debug.

#1unbird

Posted 12 April 2013 - 10:56 AM

You should get more info than that, I think. Did the device creation succeed with that flag ? If yes, post some more of your code: How you load your shader, how you compile, etc.

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