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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


#Actualmk.jr.fan

Posted 15 April 2013 - 04:35 PM

Hi! I was going to start making my first game in Java and I was unsure of how I should plan this out. For now I am building the game for PC but if successful I will try to port it over to android so that my friends can also play as well. My java experience is some what new as I am taking a class in java now, but I have taken a summer course on it before. For game making experience I have worked with GameMaker (mostly coding not drag and drop) and about a year in Unity.

 

The point of this game is mostly be a learning experience of trying to make a game without an engine such as GM or Unity. Would it be a good idea to use just java or get other sdks or libraries? Also is there anything I should know or keep in mind if I am building as  a PC game first and then porting it over  to android or mac?

 

Any suggestions or tips would be helpful. Thanks!

 

This will be a 2d platforming game.


#1mk.jr.fan

Posted 13 April 2013 - 01:22 PM

Hi! I was going to start making my first game in Java and I was unsure of how I should plan this out. For now I am building the game for PC but if successful I will try to port it over to android so that my friends can also play as well. My java experience is some what new as I am taking a class in java now, but I have taken a summer course on it before. For game making experience I have worked with GameMaker (mostly coding not drag and drop) and about a year in Unity.

 

The point of this game is mostly be a learning experience of trying to make a game without an engine such as GM or Unity. Would it be a good idea to use just java or get other sdks or libraries? Also is there anything I should know or keep in mind if I am building as  a PC game first and then porting it over  to android or mac?

 

Any suggestions or tips would be helpful. Thanks!


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