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#Actualjsuffolk

Posted 14 April 2013 - 07:24 PM

I built in some robust animation and targeting for the cannons on the large destroyer ship. This works quite and looks great, however, I seem to have developed the gamedev equivalent of writer's block and can't decide what kind of ordinance they should shoot!

 

While I could just regurgitate one of the existing weapons in my game (laser, plasma, rockets), I think it's about time to introduce something new... but I can't figure out what. These guns are some pretty big cannons. What do you think they should shoot?

 

Not sure if this helps, but I'm currently leaning towards a plot something along the lines of the player is a space privateer on a mission to disable and steal something from the mile-long imperial destroyer (the big ship with the cannons), but comes only to find it's already under attack by an alien force.

 

Additionally, part of the conundrum is since these guns are huge (the barrel is bigger than the player ship) presumably they must shoot something pretty powerful, likely meaning instant death if they shoot the player. In that case, can they be easily avoided like the easily dodgable, but powerful rockets that some of the smaller ships shoot? Do they take a long time between shots? Or do they simply not target the player most of the time? Maybe they just focus on the aliens?

 

Perhaps another annoyance with these cannons is if the player gets too close the barrel will swing around and smack the player ship. Think it should stop trying to target the player if you get too close? Or is it more realistic that the enemy using the cannon *would* try to smack the player with the cannon if you get too close?

 

Here's a screenshot of a battery of 3 of the cannons I'm talking about (there are 22 total, they are destructible):


#6jsuffolk

Posted 14 April 2013 - 07:24 PM

<p>I built in some robust animation and targeting for the cannons on the large destroyer ship. This works quite and looks great, however, I seem to have developed the gamedev equivalent of writer's block and can't decide what kind of ordinance they should shoot!</p>
<p>&nbsp;</p>
<p>While I could just regurgitate one of the existing weapons in my game (laser, plasma, rockets), I think it's about time to introduce something new... but I can't figure out what. These guns are some pretty big cannons. What do you think they should shoot?</p>
<p>&nbsp;</p>
<p>Not sure if this helps, but I'm currently leaning towards a plot something along the lines of the player is a space privateer on a mission to disable and steal something from the mile-long imperial destroyer (the big ship with the cannons), but comes only to find it's already under attack by an alien force.</p>
<p>&nbsp;</p>
<p>Additionally, part of the conundrum is since these guns are huge (the barrel is bigger than the player ship) presumably they must shoot something pretty powerful, likely meaning instant death if they shoot the player. In that case, can they be easily avoided like the easily dodgable, but powerful rockets that some of the smaller ships shoot? Do they take a long time between shots? Or do they simply not target the player most of the time? Maybe they just focus on the aliens?</p>
<p>&nbsp;</p>
<p>Perhaps another annoyance with these cannons is if the player gets too close the barrel will swing around and smack the player ship. Think it should stop trying to target the player if you get too close? Or is it more realistic that the enemy using the cannon *would* try to smack the player with the cannon if you get too close?</p>
<p>&nbsp;</p>
<p>Here's a screenshot of a battery of 3 of the cannons I'm talking about (there are 22 total, they are destructible):</p>
<p></p>

#5jsuffolk

Posted 14 April 2013 - 01:49 PM

So after feedback from a few people that the guns on the big destroyer ship should be animated I went through the trouble of building in pretty robust animation and targeting for them. This works quite well in fact and looks really cool as they pivot around to put you in their crosshairs. However, I seem to have developed the gamedev equivalent of writer's block and can't decide what kind of ordinance they should shoot!

 

While I could just regurgitate one of the existing weapons in my game (laser, plasma, rockets), I think it's about time to introduce something new... but I can't figure out what. These guns are some pretty big cannons. What do you think they should shoot?

 

Not sure if this helps, but I'm currently leaning towards a plot something along the lines of the player is a space privateer on a mission to disable and steal something from the mile-long imperial destroyer (the big ship with the cannons), but comes only to find it's already under attack by an alien force.

 

Additionally, part of the conundrum is since these guns are huge (the barrel is bigger than the player ship) presumably they must shoot something pretty powerful, likely meaning instant death if they shoot the player. In that case, can they be easily avoided like the easily dodgable, but powerful rockets that some of the smaller ships shoot? Do they take a long time between shots? Or do they simply not target the player most of the time? Maybe they just focus on the aliens?

 

Perhaps another annoyance with these cannons is if the player gets too close the barrel will swing around and smack the player ship. Think it should stop trying to target the player if you get too close? Or is it more realistic that the enemy using the cannon *would* try to smack the player with the cannon if you get too close?

 

Here's a screenshot of a battery of 3 of the cannons I'm talking about (there are 22 total, they are destructible):


#4jsuffolk

Posted 14 April 2013 - 01:43 PM

So after feedback from a few people that the guns on the big destroyer ship should be animated I went through the trouble of building in pretty robust animation and targeting for them. This works quite well in fact and looks really cool as they pivot around to put you in their crosshairs. However, I seem to have developed the gamedev equivalent of writer's block and can't decide what they should shoot!

 

While I could just regurgitate one of the existing weapons in my game (laser, plasma, rockets), I think it's about time to introduce something new... but I can't figure out what. These guns are some pretty big cannons. What do you think they should shoot?

 

Not sure if this helps, but I'm currently leaning towards a plot something along the lines of the player is a space privateer on a mission to disable and steal something from the mile-long imperial destroyer (the big ship with the cannons), but comes only to find it's already under attack by an alien force.

 

Additionally, part of the conundrum is since these guns are huge (the barrel is bigger than the player ship) presumably they must shoot something pretty powerful, likely meaning instant death if they shoot the player. In that case, can they be easily avoided like the easily dodgable, but powerful rockets that some of the smaller ships shoot? Do they take a long time between shots? Or do they simply not target the player most of the time? Maybe they just focus on the aliens?

 

Perhaps another annoyance with these cannons is if the player gets too close the barrel will swing around and smack the player ship. Think it should stop trying to target the player if you get too close? Or is it more realistic that the enemy using the cannon *would* try to smack the player with the cannon if you get too close?

 

Here's a screenshot of a battery of 3 of the cannons I'm talking about (there are 22 total, they are destructible):


#3jsuffolk

Posted 14 April 2013 - 01:37 PM

So after feedback from a few people that the guns on the big destroyer ship should be animated I went through the trouble of building in pretty robust animation and targeting for them. This works quite well in fact and looks really cool as they pivot around to put you in their crosshairs. However, I seem to have developed the gamedev equivalent of writer's block and can't decide what they should shoot!

 

While I could just regurgitate one of the existing weapons in my game (laser, plasma, rockets), I think it's about time to introduce something new... but I can't figure out what. These guns are some pretty big cannons. What do you think they should shoot?

 

Not sure if this helps, but I'm currently leaning towards a plot something along the lines of the player is a space privateer on a mission to disable and steal something from the mile-long imperial destroyer (the big ship with the cannons), but comes only to find it's already under attack by an alien force.

 

Additionally, part of the conundrum is since these guns are huge (the barrel is nearly as big as some of the other ships, and they're mounted on a monstrous ship) I don't think it'd seem right unless they shoot something pretty powerful, but does that mean instant death if they shoot the player? Can they be easily avoided like the easily dodgable, but powerful rockets that some of the smaller ships shoot?

 

Here's a screenshot of a battery of 3 of the cannons I'm talking about (there are 22 total, they will be destructible):


#2jsuffolk

Posted 14 April 2013 - 01:36 PM

<p>So after feedback from a few people that the guns on the big destroyer ship should be animated I went through the trouble of building in pretty robust animation and targeting for them. This works quite well in fact and looks really cool as they pivot around to put you in their crosshairs. However, I seem to have developed the gamedev equivalent of writer's block and can't decide what they should shoot!</p>
<p>&nbsp;</p>
<p>While I could just regurgitate one of the existing weapons in my game (laser, plasma, rockets), I think it's about time to introduce something new... but I can't figure out what. These guns are some pretty big cannons. What do you think they should shoot?</p>
<p>&nbsp;</p>
<p>Not sure if this helps, but I'm currently leaning towards a plot something along the lines of the player is a space privateer on a mission to disable and steal something from the mile-long imperial destroyer (the big ship with the cannons), but comes only to find it's already under attack by an alien force.</p>
<p>&nbsp;</p>
<p>Additionally, part of the conundrum is since these guns are huge (the barrel is nearly as big as some of the other ships, and they're mounted on a monstrous ship) I don't think it'd seem right unless they shoot something pretty powerful, but does that mean instant death if they shoot the player? Can they be easily avoided like the easily dodgable, but powerful rockets that some of the smaller ships shoot?</p>
<p>&nbsp;</p>
<p>Here's a screenshot of a battery of 3 of the cannons I'm talking about (there are 22 total, they will be destructible):</p>
<div></div>
<p>&nbsp;</p>

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