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#ActualDemonDar

Posted 16 April 2013 - 12:11 AM

are you mixing OpenGL with d3d? O_O that's not valid unless you have different windows. 1 window with GL and 1 window with DX.

 

OpenGL call fails because there is no valid active GL context (because you have d3d context).

 

In your case having DX / GL calls wrapped by some other library does not magically remove that low-level issue such as the one of active graphics context. You can't forget about everything about hardware and other APIs.


#1DemonDar

Posted 16 April 2013 - 12:05 AM

are you mixing OpenGL with d3d? O_O that's not valid unless you have different windows. 1 window with GL and 1 window with DX.

 

OpenGL call fails because there is no valid active GL context (because you have d3d context)


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