Jump to content

  • Log In with Google      Sign In   
  • Create Account

#Actualmipmap

Posted 16 April 2013 - 04:11 AM

I would start by defining areas and transitions. Lets say the level begins in a explorer base, then there should be some kind of temple or some kind of ruin later on in the map. Same thing for snow-village. You start in the outskirts and then walk through the village. Deciding on if the village should be "poor" or "rich" can also be a guideline. Poor villages have more damaged buildings, less snow cleared etc. Rich villages have finer details on their buildings and more color. More snow is cleared and there are candles/lamps etc enlighting the road.  

 

Ice area

  • Mist & fog overlays
  • Snow that breaks loose and falls down
  • Icicles
  • Snowmen
  • Snow-clearing trucks & related gear (extra shovels)
  • Sand-boxes/salt boxes
  • Shovel (big, small - there are many different types of shovels)
  • Areas that are cleared from snow and areas that have not been cleared yet (more snow effects around feet of units)
  • Piles of snow where the trucks/people have gathered the snow
  • Snow-lanterns
  • Its usually dark when its winter (around where I live) so a lot of lamps and lights.
  • Stuff that has been frozen into the snow/left out when the snow came
  • Snow-toys (ice-skates, skiing gear, pulk, snow-shoes)
  • Husky pens
  • Snow pillow style: http://tradgardirostock.files.wordpress.com/2012/12/fc3a5gelbogran-snc3b6klc3a4dd.jpg?w=800 (heavy slow snowing over extended time, without wind)
  • Ice crust style: http://farm3.static.flickr.com/2535/4197718388_4c194bd591.jpg (fog+minus degrees)
  • Generic winter: http://mw2.google.com/mw-panoramio/photos/medium/62234279.jpg (snowing and cold for a long time, note tracks in snow and lack of snow on trees - it has blown down)
  • Depending on the part of the world, every village tends to have a center building (main house, church or something) wich other things are centered around.
  • Northern lights

#2mipmap

Posted 16 April 2013 - 04:10 AM

I would start by defining areas and transitions. Lets say the level begins in a explorer base, then there should be some kind of temple or some kind of ruin later on in the map. Same thing for snow-village. You start in the outskirts and then walk through the village. Deciding on if the village should be "poor" or "rich" can also be a guideline. Poor villages have more damaged buildings, less snow cleared etc. Rich villages have finer details on their buildings and more color. More snow is cleared and there are candles/lamps etc enlighting the road.  

 

Ice area

  • Mist & fog overlays
  • Snow that breaks loose and falls down
  • Icicles
  • Snowmen
  • Snow-clearing trucks & related gear (extra shovels)
  • Sand-boxes/salt boxes
  • Shovel (big, small - there are many different types of shovels)
  • Areas that are cleared from snow and areas that have not been cleared yet (more snow effects around feet of units)
  • Piles of snow where the trucks/people have gathered the snow
  • Snow-lanterns
  • Its usually dark when its winter (around where I live) so a lot of lamps and lights.
  • Stuff that has been frozen into the snow/left out when the snow came
  • Snow-toys (ice-skates, skiing gear, pulk, snow-shoes)
  • Husky pens
  • Snow pillow style: http://tradgardirostock.files.wordpress.com/2012/12/fc3a5gelbogran-snc3b6klc3a4dd.jpg?w=800 (heavy slow snowing over extended time, without wind)
  • Ice crust style: http://farm3.static.flickr.com/2535/4197718388_4c194bd591.jpg (fog+minus degrees)
  • Generic winter: http://mw2.google.com/mw-panoramio/photos/medium/62234279.jpg (snowing and cold for a long time, note tracks in snow and lack of snow on trees - it has blown down)
  • Depending on the part of the world, every village tends to have a center building (main house, church or something) wich other things are centered around.

#1mipmap

Posted 16 April 2013 - 03:59 AM

Ice area

  • Mist & fog overlays
  • Snow that breaks loose and falls down
  • Icicles
  • Snowmen
  • Snow-clearing trucks & related gear (extra shovels)
  • Sand-boxes/salt boxes
  • Shovel (big, small - there are many different types of shovels)
  • Areas that are cleared from snow and areas that have not been cleared yet (more snow effects around feet of units)
  • Piles of snow where the trucks/people have gathered the snow
  • Snow-lanterns
  • Its usually dark when its winter (around where I live) so a lot of lamps and lights.
  • Stuff that has been frozen into the snow/left out when the snow came
  • Snow-toys (ice-skates, skiing gear, pulk, snow-shoes)
  • Husky pens
  • Snow pillow style: http://tradgardirostock.files.wordpress.com/2012/12/fc3a5gelbogran-snc3b6klc3a4dd.jpg?w=800 (heavy slow snowing over extended time, without wind)
  • Ice crust style: http://farm3.static.flickr.com/2535/4197718388_4c194bd591.jpg (fog+minus degrees)
  • Generic winter: http://mw2.google.com/mw-panoramio/photos/medium/62234279.jpg (snowing and cold for a long time, note tracks in snow and lack of snow on trees - it has blown down)

PARTNERS