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#ActualAmr0

Posted 16 April 2013 - 04:42 AM

Are you talking about creating animations in a 3D program or programming an animation system in your game? Are you talking about skeletal animations (like characters walking and jumping) or "simple transforms" animations (like balls bouncing... erm, I mean cars driving, mechanical devices working and the such)?

 

If you hope to become an animator, then there is no way around learning how to do skeletal animations and skinning. You can of course start by "manually" transforming the bones and creating keys without the aid of seemingly complex systems like full-body IK systems and the less complex traditional character rigs, but soon you will realize how useful and convenient these are in making the job of animating a character easier.


#1Amr0

Posted 16 April 2013 - 04:29 AM

Are you talking about creating animations in a 3D program or programming an animation system in your game? Are you talking about skeletal animations (like characters walking and jumping) or "simple transforms" animations (like balls bouncing... erm, I mean cars driving and the such)?


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