Back then I did implement something based on the ramblings of the OP with regards to his technique - ironically the data the program ultimately produced had the opposite effect, it caused zip compression to fail to reduce the size on any file which it was run on including small text files and mp3 files.
From this forum:
This one is amazing. So many people actually believing in OP.
Same here, well, I wasn't around Gamedev at the time (hell I wasn't even in my teens back then) but a few years ago I figured out a groundbreaking compression algorithm. I was really excited but a few hours later I eventually discovered my algorithm wasn't reversible. My hopes were swiftly crushed. Then I read up on compression and laughed at myself in shame. So this thread does hit a bit close to home, but at least I didn't make a fool of myself in front of the world ;)