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#Actuallipsryme

Posted 16 April 2013 - 05:58 AM

I think the technique john chapman is describing is exactly the same as the one being used in UE4 (and a few other recent games I've noticed).

It works quite nicely as a post effect on every light source (or rather bright spots like bloom). Needs a bit of fine tuning though...like making the texture look good, plus you might not want to have half of the screen full of lens flares xD


#5lipsryme

Posted 16 April 2013 - 05:58 AM

I think the technique john chapman is describing is exactly the same as the one being used in UE4 (and a few other recent games I've noticed).

It works quite nicely as a post effect on every light source (or rather bright spots like bloom). Needs a bit of fine tuning though...you might not want to have half of the screen full of lens flares xD


#4lipsryme

Posted 16 April 2013 - 05:56 AM

I think the technique john chapman is describing is exactly the same as the one being used in UE4 (and a few other recent games I've noticed).

It works quite nicely as a post effect on every light source (or rather bright spots like bloom). Needs a bit of fine tuning though...you might not want to have half of the screen full of lens flares xD (plus creating the lens flare texture)


#3lipsryme

Posted 16 April 2013 - 05:56 AM

I think the technique john chapman is describing is exactly the same as the one being used in UE4 (and a few other recent games I've noticed).

It works quite nicely as a post effect on every light source (or rather bright spots like bloom). Needs a bit of fine tuning though...you might not want to have half of the screen full of lens flares xD ((plus creating the lens flare texture)


#2lipsryme

Posted 16 April 2013 - 05:56 AM

I think the technique john chapman is describing is exactly the same as the one being used in UE4 (and a few other recent games I've noticed).

It works quite nicely as a post effect on every light source (or rather bright spots like bloom). Needs a bit of fine tuning though...you might not want to have half of the screen full of lens flares xD (plus creating the lens flare texture)


#1lipsryme

Posted 16 April 2013 - 05:55 AM

I think the technique john chapman is describing is exactly the same as the one being used in UE4 (and a few other recent games I've noticed).

It works quite nicely as a post effect on every light source (or rather bright spots like bloom). Needs a bit of fine tuning though...you might not want to have half of the screen full of lens flares xD


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