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#Actuallipsryme

Posted 16 April 2013 - 07:13 AM

Wait so the transparent geometry should not be rendered with depth write ? But how would that work if there wasn't any geometry in the Z-Buffer for this transparent object ?

 

update: Hmm doesn't seem to do anything.


#1lipsryme

Posted 16 April 2013 - 07:09 AM

Wait so the transparent geometry should not be rendered with depth write ? But how would that work if there wasn't any geometry in the Z-Buffer for this transparent object ?


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