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#ActualSuperVGA

Posted 17 April 2013 - 07:43 AM

Out of curiosity; what did you write your game in?

If you wrote it as a web app, cool enough. Cross platform.
If you wrote it in ObjC and then wrote it for PC (Or the other way around),
how come you take time to port everything and still feel that you need to ask here?

Or maybe you're using an ObjC compiler for win or 'nix?
(Your earlier post included, it sounds like you're ready to publish to PS3 or PSV, Xbox360, PC, IOS and perhaps even Android)
Either way I'd love to know what language and tools you're using.


#6SuperVGA

Posted 17 April 2013 - 07:42 AM

Out of curiosity; what did you write your game in?

If you wrote it as a web app, cool enough. Cross platform.
If you wrote it in ObjC and then wrote it for PC (Or the other way around),
how come you take time to port everything and still feel that you need to ask here?

Or maybe you're using an ObjC compiler for win or 'nix?
(Your earlier post included, it sounds like you're ready to publish to PS3 or PSV, Xbox360, PC, Android and IOS)
Either way I'd love to know what language and tools you're using.


#5SuperVGA

Posted 16 April 2013 - 10:25 AM

Out of curiosity; what did you write your game in?

If you wrote it as a web app, cool enough. Cross platform.
If you wrote it in ObjC and then wrote it for PC (Or the other way around),
how come you take time to port everything and still feel that you need to ask here?

Or maybe you're using an ObjC compiler for win or 'nix?
(Your earlier post included, it sounds like you'ready to publish to PS3 or PSV, Xbox360, PC, Android and IOS)
Either way I'd love to know what language and tools you're using.

#4SuperVGA

Posted 16 April 2013 - 10:24 AM

Out of curiosity; what did you write your game in?

If you wrote it as a web app, cool enough. Cross platform.
If you wrote it in ObjC and then wrote it for PC (Or the other way around),
how come you take time to port everything and still feel that you need to ask here?

Or maybe you're using an ObjC compiler for win or 'nix?
(Your earlier post included, it sounds like you'ready to publish to PS3 or PSV, Xbox360, PC, Android and IOS)
Either way I'd love to know what language and tools you're using.

Either way, if you've actually spent time on cross platform development,
I believe you would have worded your posts a bit differently.

#3SuperVGA

Posted 16 April 2013 - 09:20 AM

Out of curiosity; what did you write your game in?

If you wrote it as a web app, cool enough. Cross platform.
If you wrote it in ObjC and then wrote it for PC (Or the other way around),
how come you take time to port everything and still feel that you need to ask here?

Or maybe you're using an ObjC compiler for win or 'nix?
(Your earlier post included, it sounds like you'ready to publish to PS3 or PSV, Xbox360, Android and IOS)
Either way I'd love to know what language and tools you're using.

Either way, if you've actually spent time on cross platform development,
I believe you would have worded your posts a bit differently.

#2SuperVGA

Posted 16 April 2013 - 09:14 AM

Out of curiosity; what did you write your game in?

If you wrote it as a web app, cool enough. Cross platform.
If you wrote it in ObjC and then wrote it for PC (Or the other way around),
how come you take time to port everything and still feel that you need to ask here?

Or maybe you're using an ObjC compiler for win or 'nix?
Either way I'd love to know what language and tools you're using.

Either way, if you've actually spent time on cross platform development,
I believe you would have worded your posts a bit differently.

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