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#ActualKuxe

Posted 17 April 2013 - 04:56 PM

In  Dwarf Fortress you can basically keep on going forever without reaching the ending due to the nature of procedural content. In practice the only viable way of creating broader RPGs is with procedural content, or spending shitloads a lot of money on content-developers.. As for procedural content, existing games have definitely not done the most out of the concept. Terrain heightmaps and vegetation is to some extent generated procedurally during development to ease the burden for world designers, I think Skyrim did this. Other than terrain generation not much has been done on procedural content generation in game development, which is somewhat sad since I am convinced it can be done without making the worlds and its events and content to artificial.


#1Kuxe

Posted 17 April 2013 - 04:55 PM

In [url="http://www.bay12games.com/dwarves/"]Dwarf Fortress[/url] you can basically keep on going forever without reaching the ending due to the nature of procedural content. In practice the only viable way of creating broader RPGs is with procedural content, or spending shitloads a lot of money on content-developers.. As for procedural content, existing games have definitely not done the most out of the concept. Terrain heightmaps and vegetation is to some extent generated procedurally during development to ease the burden for world designers, I think Skyrim did this. Other than terrain generation not much has been done on procedural content generation in game development, which is somewhat sad since I am convinced it can be done without making the worlds and its events and content to artificial.


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