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#Actualinanhour&

Posted 18 April 2013 - 01:09 PM

So, I have been learning the basics of C++ by writing a simple Battleships program (with the aid of tutorials from thenewboston.org and this Youtube channel).

Well, I say simple, but to be honest it's taken me quite a bit longer than I was expecting. I guess speed is something that comes with practice, but the program seems to work anyway.

 

The program has basic AI, so that when the computer player hits a human player's ship once, it will try to find the rest of that ship.

The ships are also randomly positioned.

 

Here  it is.

 

I am posting this on here because I am thinking of doing something more complex (a roguelike, using ncurses). Since I'm only teaching myself, as far as I know I might be doing things inefficiently, or even doing everything completely wrong. So I want to make sure I've got the basics down first.

 

One thing i was unsure about was in the computer player class. There are 4 functions sharing a bunch of variables, and I defined them as members of that class. I thought that passing pointers to them all from function to function wouldn't be as clear and would look messy, but this means that they take up memory even when they're not being used.

 

If anyone could scan through it and tell me anything I'm doing wrong, that would be really helpful. Thanks.


#3inanhour&

Posted 18 April 2013 - 08:18 AM

So, I have been learning the basics of C++ by writing a simple Battleships program (with the aid of tutorials from thenewboston.org and this Youtube channel).

Well, I say simple, but to be honest it's taken me quite a bit longer than I was expecting. I guess speed is something that comes with practice, but the program seems to work anyway.

 

The program has basic AI, so that when the computer player hits a human player's ship once, it will try to find the rest of that ship.

The ships are also randomly positioned.

 

Here  it is.

 

I am posting this on here because I am thinking of doing something more complex (a roguelike, using ncurses). Since I'm only teaching myself, as far as I know I might be doing things inefficiently, or even doing everything completely wrong. So I want to make sure I've got the basics down first.

 

One thing i was unsure about was in the computer player class. There are 4 functions sharing a bunch of variables, and I defined them as members of that class. I thought that passing pointers to them all from function to function wouldn't be as clear and would look messy, but this means that they take up memory even when they're not being used.

 

If anyone could scan through it and tell me anything I'm doing wrong, that would be really helpful. Thanks.


#2inanhour&

Posted 18 April 2013 - 08:16 AM

So, I have been learning the basics of C++ by writing a simple Battleships program (with the aid of tutorials from thenewboston.org and this Youtube channel).

Well, I say simple, but to be honest it's taken me quite a bit longer than I was expecting. I guess speed is something that comes with practice, but the program seems to work anyway.

 

The program has basic AI, so that when the computer player hits a human player's ship once, it will try to find the rest of that ship.

The ships are also randomly positioned.

 

Here  it is.

 

I am posting this on here because I am thinking of doing something more complex (a roguelike, using ncurses). Since I'm only teaching myself, as far as I know I might be doing things inefficiently, or even doing everything completely wrong. So I want to make sure I've got the basics down first.

 

One thing i was unsure about was in the computer player class. There are 4 functions sharing a bunch of variables, and I defined them as members of that class. I thought that passing pointers to them all from function to function wouldn't be as clear and would look messy, but this means that they take up memory even when they're not being used.

 

If anyone could scan through it and tell me anything I'm doing wrong, that would be really helpful. Thanks.


#1inanhour&

Posted 18 April 2013 - 08:10 AM

So, I have been learning the basics of C++ by writing a simple Battleships program (with the aid of tutorials from thenewboston.org and this Youtube channel).

Well, I say simple, but to be honest it's taken me quite a bit longer than I was expecting. I guess speed is something that comes with practice, but the program seems to work anyway.

 

The program has basic AI, so that when the computer player hits a human player's ship once, it will try to find the rest of that ship.

The ships are also randomly positioned.

 

Here  it is.

 

I am posting this on here because I am thinking of doing something more complex (a roguelike, using ncurses). Since I'm only teaching myself, as far as I know I might be doing things inefficiently, or even doing everything completely wrong. So I want to make sure I've got the basics down first.

 

One thing i was unsure about was in the computer player class. There are 4 functions sharing a bunch of variables, and I defined them as members of that class. I thought that passing pointers to them all from function to function wouldn't be as clear and would look messy, but this means that they take up memory even when they're not being used.

 

If anyone could scan through it and tell me anything I'm doing wrong, that would be really helpful. Thanks.


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