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#ActualHodgman

Posted 18 April 2013 - 08:53 AM

Along the same line as Norman, high level (e.g. GomTV's) StarCraft 2 1v1 is hugely about hidden information. Each player is carrying out some particular strategy, with a series of actions that act as "tells". They need to hide these tells the best they can so that their opponent is unable to properly prepare, while also trying to gather as much information on their opponents strategy as possible. If a strategy is revealed too early, then it becomes ineffective due to countermeasures being able to be taken. Fake "tells" from other strategies can be employed to fool the opponent, however, these often cost resources, which delays your actual strategy, also increasing your chances of being found out before it's ready. Usually you only have partial information, narrowing your opponent's moves down to a few possible categories of strategies, and must be constantly on the lookout for moves that either confirm one strat, or seem out of place (while also actually playing the game!)

Shroud would be more accurate.
Fog of War does not regrow, whereas shroud goes.

shroud VS FOW is game specific terminology - many games using what you call 'shroud', use the term 'FOW' for it. In general terms, FOW just means youve got imperfect, inaccurate or conflicting information about or communication across the arena.

#2Hodgman

Posted 18 April 2013 - 08:52 AM

Along the same line as Norman, high level (e.g. GomTV's) StarCraft 2 1v1 is hugely about hidden information. Each player is carrying out some particular strategy, with a series of actions that act as "tells". They need to hide these tells the best they can so that their opponent is unable to properly prepare, while also trying to gather as much information on their opponents strategy as possible. If a strategy is revealed too early, then it becomes ineffective due to countermeasures being able to be taken. Fake "tells" from other strategies can be employed to fool the opponent, however, these often cost resources, which delays your actual strategy, also increasing your chances of being found out before it's ready. Usually you only have partial information, narrowing your opponent's moves down to a few possible categories of strategies, and must be constantly on the lookout for moves that either confirm one strat, or seem out of place (while also actually playing the game!)

Shroud would be more accurate.
Fog of War does not regrow, whereas shroud goes.

shroud va FOW is game specific terminology - many games using what you call shroud, use the term FOW for it. In general terms, FOW just means youve got imperfect, inaccurate or conflicting information about or communication across the arena.

#1Hodgman

Posted 18 April 2013 - 08:47 AM

Along the same line as Norman, high level (e.g. GomTV's) StarCraft 2 1v1 is hugely about hidden information. Each player is carrying out some particular strategy, with a series of actions that act as "tells". They need to hide these tells the best they can so that their opponent is unable to properly prepare, while also trying to gather as much information on their opponents strategy as possible. If a strategy is revealed too early, then it becomes ineffective due to countermeasures being able to be taken. Fake "tells" from other strategies can be employed to fool the opponent, however, these often cost resources, which delays your actual strategy, also increasing your chances of being found out before it's ready. Usually you only have partial information, narrowing your opponent's moves down to a few possible categories of strategies, and must be constantly on the lookout for moves that either confirm one strat, or seem out of place (while also actually playing the game!)

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