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#Actualgfxgangsta

Posted 18 April 2013 - 01:40 PM

Any tips for a first timer?

 

Two things:

 

1. I don't mean to nitpick, but Infinity Blade isn't really turn-based. But perhaps your game will be.

2. If this is your first game ever, I suggest starting with something less ambitious. Infinity Blade reportedly took 5 months to develop, with a team of 12 people (http://www.joystiq.com/2010/12/14/first-infinity-blade-update-next-week-multiplayer-coming-soon/). Perhaps it's best if you start with simpler gameplay and with 2D.

 

I encourage you to create your game, but I also encourage you to get more experience first. As for the engine, I think Unity would be a good one to try, since it's easy to get started, and there are several tutorials on YouTube. It also exports to both iOS and Android (for a fee). You could also go with UDK or even a different engine, but you'd have to look at their specs to see if it's what you want.

 

EDIT: HappyCoder beat me to it, but I'm keeping my post to second his opinion... start with smaller projects first... but most important, *finish* them :)


#1gfxgangsta

Posted 18 April 2013 - 01:39 PM

Any tips for a first timer?

 

Two things:

 

1. I don't mean to nitpick, but Infinity Blade isn't really turn-based. But perhaps your game will be.

2. If this is your first game ever, I suggest starting with something less ambitious. Infinity Blade reportedly took 5 months to develop, with a team of 12 people (http://www.joystiq.com/2010/12/14/first-infinity-blade-update-next-week-multiplayer-coming-soon/). Perhaps it's best if you start with simpler gameplay and with 2D.

 

I encourage you to create your game, but I also encourage you to get more experience first. As for the engine, I think Unity would be a good one to try, since it's easy to get started, and there are several tutorials on YouTube. It also exports to both iOS and Android (for a fee). You could also go with UDK or even a different engine, but you'd have to look at their specs to see if it's what you want.


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