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#ActualXooch

Posted 19 April 2013 - 06:51 AM

Hey there,

I'm trying to create a simple UDP socket, and send packets between the server and clients, although I'm getting a very strange error, I can't seem to figure out how to fix it, would really appreciate any help.

This is code for my client, creating the socket

void Application::Init_Winsock()
{
WSAStartup(MAKEWORD(2,2), &Winsock);

if(LOBYTE(Winsock.wVersion) !=2 || HIBYTE(Winsock.wVersion) !=2)	//Check version
{
WSACleanup();	//Cleanup and return false if version is wrong
return;
}

//Create Socket
Socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);

}

void Application::Send_Packet(PLAYER* data)
{
}


And these are the errors:

And then I'm getting a very similar problem with my Server application as well, here is the code for the server, I've also declared RecvThread as a static:

		static DWORD WINAPI RecvThread(LPVOID);


void Application::Init_Winsock()
{
WSAStartup(MAKEWORD(2,2), &Winsock);

if(LOBYTE(Winsock.wVersion) !=2 || HIBYTE(Winsock.wVersion) !=2)	//Check Version
{
WSACleanup();	//Cleanup and end if not version 2
return;
}

//Create Socket
Socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);

//Input Reciever Information

}

{
/*
while(true)
{
PLAYER Recv;

Player = Recv;
}
*/

Application *instance = static_cast<Application *>(knock);
while(true)
{
PLAYER Recv;

instance->Player = Recv;
}
}


and again, very similar error:

I'm stumped :S

#1Xooch

Posted 19 April 2013 - 06:50 AM

Hey there,

I'm trying to create a simple UDP socket, and send packets between the server and clients, although I'm getting a very strange error, I can't seem to figure out how to fix it, would really appreciate any help.

This is code for my client, creating the socket

void Application::Init_Winsock()
{
WSAStartup(MAKEWORD(2,2), &Winsock);

if(LOBYTE(Winsock.wVersion) !=2 || HIBYTE(Winsock.wVersion) !=2)	//Check version
{
WSACleanup();	//Cleanup and return false if version is wrong
return;
}

//Create Socket
Socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);

}

void Application::Send_Packet(PLAYER* data)
{
}


And these are the errors:

And then I'm getting a very similar problem with my Server application as well, here is the code for the server, I've always declared RecvThread as a static:

		static DWORD WINAPI RecvThread(LPVOID);


void Application::Init_Winsock()
{
WSAStartup(MAKEWORD(2,2), &Winsock);

if(LOBYTE(Winsock.wVersion) !=2 || HIBYTE(Winsock.wVersion) !=2)	//Check Version
{
WSACleanup();	//Cleanup and end if not version 2
return;
}

//Create Socket
Socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);

//Input Reciever Information

}

{
/*
while(true)
{
PLAYER Recv;

Player = Recv;
}
*/

Application *instance = static_cast<Application *>(knock);
while(true)
{
PLAYER Recv;

instance->Player = Recv;
}
}


and again, very similar error:

I'm stumped :S

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