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#Actualrakketh

Posted 19 April 2013 - 07:45 AM

I've had a similar idea for a (theoretical) MMORPG for a while now. When you reach "maximum level" you can breed and create a new offspring character to play. Doing this gives (at least) 2 advantages:

1) The old character can now level up further, but has perma-death:
This would allow for high-risk/high-reward play such as going after a legendary treasure that can be handed down in the family until it breaks. The dungeon holding the treasure would be far too difficult for normal characters to attempt.
There are other ideas such as having the older characters retire as trainers in your clan village, where the higher level they reach post breeding increases their teaching rate, so you would have to trade off training speed vs risk of dying and wasting that potential.

2) The child character can get new abilities unavailable to the parent:
My game idea is loosely based on the Naruto world, where characters can master individual elements that they have innate talent for. So if your old character could use water and you breed with someone who can use wind there is a small chance that the offspring can get a new talent to combine both water and wind to manipulate ice.

#3rakketh

Posted 19 April 2013 - 07:13 AM

I've had a similar idea for a (theoretical) MMORPG for a while now. When you reach "maximum level" you can breed and create a new offspring character to play. Doing this gives (at least) 2 advantages:

1) The old character can now level up further, but has perma-death.This would allow for high-risk/high-reward play such as going after a legendary treasure that can be handed down in the family until it breaks. The dungeon holding the treasure would be far too difficult for normal characters to attempt.
There are other ideas such as having the older characters retire as trainers in your clan village, where the higher level they reach post breeding increases their teaching rate, so you would have to trade off training speed vs risk of dying and wasting that potential.

2) The child character can get new abilities unavailable to the parent.My game idea is loosely based on the Naruto world, where characters can master individual elements that they have innate talent for. So if your old character could use water and you breed with someone who can use wind there is a small chance that the offspring can get a new talent to combine both water and wind to manipulate ice.

#2rakketh

Posted 19 April 2013 - 07:12 AM

I've had a similar idea for a (theoretical) MMORPG for a while now. When you reach "maximum level" you can breed and create a new offspring character to play. Doing this gives (at least) 2 advantages:

1) The old character can now level up further, but has perma-death.This would allow for high-risk/high-reward play such as going after a legendary treasure that can be handed down in the family until it breaks. The dungeon holding the treasure would be far too difficult for normal characters to attempt.There are other ideas such as having the older characters retire as trainers in your clan village, where the higher level they reach post breeding increases their teaching rate, so you would have to trade off training speed vs risk of dying and wasting that potential.

2) The child character can get new abilities unavailable to the parent.My game idea is loosely based on the Naruto world, where characters can master individual elements that they have innate talent for. So if your old character could use water and you breed with someone who can use wind there is a small chance that the offspring can get a new talent to combine both water and wind to manipulate ice.

#1rakketh

Posted 19 April 2013 - 07:10 AM

I've had a similar idea for a (theoretical) MMORPG for a while now. When you reach "maximum level" you can breed and create a new offspring character to play. Doing this gives (at least) 2 advantages: 1) The old character can now level up further, but has perma-death. This would allow for high-risk/high-reward play such as going after a legendary treasure that can be handed down in the family until it breaks. The dungeon holding the treasure would be far too difficult for normal characters to attempt. There are other ideas such as having the older characters retire as trainers in your clan village, where the higher level they reach post breeding increases their teaching rate, so you would have to trade off training speed vs risk of dying and wasting that potential. 2) The child character can get new abilities unavailable to the parent. My game idea is loosely based on the Naruto world, where characters can master individual elements that they have innate talent for. So if your old character could use water and you breed with someone who can use wind there is a small chance that the offspring can get a new talent to combine both water and wind to manipulate ice.

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