Also could the following sections be added (either by you or someone else).
"I am new, what language should I learn"
"Should I use a game engine or make one"
"What should I pick C++ or <insert managed language here>"
I also think it is a great idea to encourage people to search / research themselves and minimize the question asking especially if they are a beginner since most early on stuff has very likely been answered, unless ofc they truly cant find information on something, in the end people are going to have to mass research anyway and it is a good idea of getting in the habit early
I have a couple posts I generally point beginners to, but they aren't part of the new GD.net initiative.
I want to be a game developer... now what? (Linked in the above article) This covers language selections, and books/tools/libraries for the most common languages
3D Engine Round-up A pretty comprehensive list of 3D engines for indie developers, including license, platform, cost, etc.
3D App list Most of the modern 3D applications for creating art, their price tag, download links, etc.
Game Dev Math Recipes Don't worry, it's not as scary as you think!
Those three guides give you most of the initial information you need to get started from a tools and technology perspective. I really intend to update the now what article shortly to reflect the changes in the last year and a half ( Microsoft's XNA moves, the rise of various indie engines, etc... ).